Equalizer
1.2.1
|
Equalizer default implementation to handle an AGL GPU. More...
#include <pipe.h>
Public Member Functions | |
Pipe (eq::Pipe *parent) | |
Create a new AGL pipe for the given eq::Pipe. | |
virtual | ~Pipe () |
Destroy the AGL pipe. | |
CGDirectDisplayID | getCGDisplayID () const |
AGL initialization | |
virtual bool | configInit () |
Initialize this pipe for the AGL window system. | |
virtual void | configExit () |
De-initialize this pipe for the AGL window system. |
Equalizer default implementation to handle an AGL GPU.
When using AGLWindow as a system window for any window of a Pipe, the pipe needs to have an AGLPipe as its SystemPipe.
Definition at line 35 of file include/eq/client/agl/pipe.h.
eq::agl::Pipe::Pipe | ( | eq::Pipe * | parent | ) |
Create a new AGL pipe for the given eq::Pipe.
virtual eq::agl::Pipe::~Pipe | ( | ) | [virtual] |
Destroy the AGL pipe.
virtual void eq::agl::Pipe::configExit | ( | ) | [virtual] |
De-initialize this pipe for the AGL window system.
Implements eq::SystemPipe.
virtual bool eq::agl::Pipe::configInit | ( | ) | [virtual] |
Initialize this pipe for the AGL window system.
Implements eq::SystemPipe.
CGDirectDisplayID eq::agl::Pipe::getCGDisplayID | ( | ) | const [inline] |
Definition at line 64 of file include/eq/client/agl/pipe.h.