Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2009-2011, Maxim Makhinya <maxmah@gmail.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 * 00028 */ 00029 00030 #ifndef EQASYNC_ASYNC_H 00031 #define EQASYNC_ASYNC_H 00032 00033 #include "asyncFetcher.h" 00034 00035 #include <eq/eq.h> 00036 00037 namespace eqAsync 00038 { 00039 00040 /* Simple Channel class */ 00041 class Channel : public eq::Channel 00042 { 00043 public: 00044 Channel( eq::Window* parent ) : eq::Channel( parent ) {} 00045 00046 protected: 00047 virtual void frameDraw( const eq::uint128_t& spin ); 00048 }; 00049 00050 00051 /* Simple Window class that will call init of the pipe to create a shared 00052 context */ 00053 class Window : public eq::Window 00054 { 00055 public: 00056 Window( eq::Pipe* parent ) : eq::Window( parent ) {} 00057 bool configInitGL( const eq::uint128_t& initID ); 00058 }; 00059 00060 00061 /* Simple Pipe class that creates a shared window for async fetching */ 00062 class Pipe : public eq::Pipe 00063 { 00064 public: 00065 Pipe( eq::Node* parent ) 00066 : eq::Pipe( parent ), _initialized( false ), _txId( 0 ) {} 00067 00068 void startAsyncFetcher( Window* wnd ); 00069 AsyncFetcher& getAsyncFetcher() { return _asyncFetcher; } 00070 GLuint getTextureId() const { return _txId.id; } 00071 00072 protected: 00073 /* checks if new textures are avaliable */ 00074 virtual void frameStart( const eq::uint128_t& frameID, 00075 const uint32_t frameNumber ); 00076 virtual bool configExit(); 00077 00078 private: 00079 bool _initialized; 00080 AsyncFetcher _asyncFetcher; 00081 TextureId _txId; 00082 }; 00083 00084 } 00085 00086 #endif // EQASYNC_ASYNC_H