Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2005-2011, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * This library is free software; you can redistribute it and/or modify it under 00005 * the terms of the GNU Lesser General Public License version 2.1 as published 00006 * by the Free Software Foundation. 00007 * 00008 * This library is distributed in the hope that it will be useful, but WITHOUT 00009 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00010 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00011 * details. 00012 * 00013 * You should have received a copy of the GNU Lesser General Public License 00014 * along with this library; if not, write to the Free Software Foundation, Inc., 00015 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00016 */ 00017 00018 #ifndef EQ_NODEFACTORY_H 00019 #define EQ_NODEFACTORY_H 00020 00021 #include <eq/client/types.h> 00022 #include <eq/client/api.h> 00023 00024 namespace eq 00025 { 00036 class EQ_API NodeFactory 00037 { 00038 public: 00045 virtual Config* createConfig( ServerPtr parent ); 00046 00048 virtual void releaseConfig( Config* config ); 00049 00056 virtual Node* createNode( Config* parent ); 00057 00059 virtual void releaseNode( Node* node ); 00060 00067 virtual Pipe* createPipe( Node* parent ); 00068 00070 virtual void releasePipe( Pipe* pipe ); 00071 00078 virtual Window* createWindow( Pipe* parent ); 00079 00081 virtual void releaseWindow( Window* window ); 00082 00089 virtual Channel* createChannel( Window* parent ); 00090 00092 virtual void releaseChannel( Channel* channel ); 00093 00100 virtual Observer* createObserver( Config* parent ); 00101 00103 virtual void releaseObserver( Observer* observer ); 00104 00111 virtual Layout* createLayout( Config* parent ); 00112 00114 virtual void releaseLayout( Layout* layout ); 00115 00122 virtual View* createView( Layout* parent ); 00123 00125 virtual void releaseView( View* view ); 00126 00133 virtual Canvas* createCanvas( Config* parent ); 00134 00136 virtual void releaseCanvas( Canvas* canvas ); 00137 00144 virtual Segment* createSegment( Canvas* parent ); 00145 00147 virtual void releaseSegment( Segment* segment ); 00148 00150 virtual ~NodeFactory(){} 00151 }; 00152 } 00153 00154 #endif // EQ_NODEFACTORY_H 00155