Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2010, Stefan Eilemann <eile@eyescale.ch> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "window.h" 00030 00031 #include "config.h" 00032 #include "node.h" 00033 #include "pipe.h" 00034 00035 namespace osgScaleViewer 00036 { 00037 bool Window::configInitGL( const eq::uint128_t& initID ) 00038 { 00039 if( !eq::Window::configInitGL( initID )) 00040 return false; 00041 00042 Window* sharedWindow = static_cast< Window* >( getSharedContextWindow( )); 00043 if( sharedWindow == this || sharedWindow == 0 ) // init GL stuff 00044 { 00045 Node* node = static_cast< Node* >( getNode( )); 00046 00047 // The code below is not thread-safe, since various STL containers are 00048 // used within the OSG classes. Since this is init-only, a simple global 00049 // lock is acceptable. 00050 static co::base::Lock lock; 00051 co::base::ScopedMutex<> mutex( lock ); 00052 00053 _sceneView = new SceneView; 00054 _sceneView->setDefaults( SceneView::STANDARD_SETTINGS ); 00055 _sceneView->setFrameStamp( node->getFrameStamp( )); 00056 _sceneView->init(); 00057 _sceneView->getState()->setContextID( node->getUniqueContextID( )); 00058 _sceneView->getRenderStage()->setColorMask( new osg::ColorMask ); 00059 00060 osg::ref_ptr< osg::Node > model = node->getModel(); 00061 _sceneView->setSceneData( model ); 00062 } 00063 else 00064 _sceneView = sharedWindow->_sceneView; 00065 00066 return true; 00067 } 00068 00069 bool Window::configExitGL() 00070 { 00071 _sceneView = 0; 00072 return eq::Window::configExitGL(); 00073 } 00074 00075 }