Equalizer
1.4.1
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Public Member Functions | |
Pipe (eq::Node *parent) | |
Construct a new pipe. | |
const FrameData & | getFrameData () const |
Renderer * | getRenderer () |
const Renderer * | getRenderer () const |
Protected Member Functions | |
virtual | ~Pipe () |
Destruct the pipe. | |
virtual eq::WindowSystem | selectWindowSystem () const |
Choose the window system to be used by this pipe. | |
virtual bool | configInit (const eq::uint128_t &initID) |
Initialize this pipe. | |
virtual bool | configExit () |
De-initialize this pipe. | |
virtual void | frameStart (const eq::uint128_t &frameID, const uint32_t frameNumber) |
Start rendering a frame. |
Definition at line 38 of file share/Equalizer/examples/eVolve/pipe.h.
eVolve::Pipe::Pipe | ( | eq::Node * | parent | ) | [inline] |
Construct a new pipe.
Reimplemented from eq::Pipe.
Definition at line 41 of file share/Equalizer/examples/eVolve/pipe.h.
virtual eVolve::Pipe::~Pipe | ( | ) | [inline, protected, virtual] |
Destruct the pipe.
Reimplemented from eq::Pipe.
Definition at line 49 of file share/Equalizer/examples/eVolve/pipe.h.
bool eVolve::Pipe::configExit | ( | ) | [protected, virtual] |
De-initialize this pipe.
Reimplemented from eq::Pipe.
Definition at line 84 of file eVolve/pipe.cpp.
References eq::Pipe::getConfig(), and eq::Config::unmapObject().
bool eVolve::Pipe::configInit | ( | const eq::uint128_t & | initID | ) | [protected, virtual] |
Initialize this pipe.
initID | the init identifier. |
Reimplemented from eq::Pipe.
Definition at line 53 of file eVolve/pipe.cpp.
References eq::Pipe::configInit(), eq::Pipe::getConfig(), eq::fabric::Object::getError(), eq::Config::mapObject(), and eq::fabric::Object::setError().
void eVolve::Pipe::frameStart | ( | const eq::uint128_t & | frameID, |
const uint32_t | frameNumber | ||
) | [protected, virtual] |
Start rendering a frame.
Called once at the beginning of each frame, to do per-frame updates of pipe-specific data, for example updating the rendering engine. Waits for the node to start the frame, unless the thread model is async. If the thread model is async, the local synchronization is released immediately.
This method has to call startFrame().
frameID | the per-frame identifier. |
frameNumber | the frame to start. |
Reimplemented from eq::Pipe.
Definition at line 95 of file eVolve/pipe.cpp.
References co::Object::sync().
eq::WindowSystem eVolve::Pipe::selectWindowSystem | ( | ) | const [protected, virtual] |
Choose the window system to be used by this pipe.
This function determines which of the supported windowing systems is used by this pipe instance.
Reimplemented from eq::Pipe.
Definition at line 47 of file eVolve/pipe.cpp.
References eq::Pipe::getConfig().