Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2007-2010, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "channel.h" 00030 #include "config.h" 00031 #include "window.h" 00032 00033 00034 #ifdef _WIN32 00035 # define setenv( name, value, overwrite ) \ 00036 SetEnvironmentVariable( name, value ) 00037 #endif 00038 00039 class NodeFactory : public eq::NodeFactory 00040 { 00041 public: 00042 virtual eq::Config* createConfig( eq::ServerPtr parent ) 00043 { return new eqPixelBench::Config( parent ); } 00044 virtual eq::Window* createWindow( eq::Pipe* parent ) 00045 { return new eqPixelBench::Window( parent ); } 00046 virtual eq::Channel* createChannel( eq::Window* parent ) 00047 { return new eqPixelBench::Channel( parent ); } 00048 }; 00049 00050 int main( int argc, char** argv ) 00051 { 00052 // 1. initialization of local node 00053 NodeFactory nodeFactory; 00054 if( !eq::init( argc, argv, &nodeFactory )) 00055 { 00056 LBERROR << "Equalizer init failed" << std::endl; 00057 return EXIT_FAILURE; 00058 } 00059 00060 eq::ClientPtr client = new eq::Client; 00061 if( !client->initLocal( argc, argv )) 00062 { 00063 LBERROR << "Can't init client" << std::endl; 00064 eq::exit(); 00065 return EXIT_FAILURE; 00066 } 00067 00068 // 2. connect to server 00069 eq::ServerPtr server = new eq::Server; 00070 if( !client->connectServer( server )) 00071 { 00072 LBERROR << "Can't open server" << std::endl; 00073 client->exitLocal(); 00074 eq::exit(); 00075 return EXIT_FAILURE; 00076 } 00077 00078 // 3. choose config 00079 eq::ConfigParams configParams; 00080 eqPixelBench::Config* config = static_cast<eqPixelBench::Config*>( 00081 server->chooseConfig( configParams )); 00082 00083 if( !config ) 00084 { 00085 LBERROR << "No matching config on server" << std::endl; 00086 client->disconnectServer( server ); 00087 client->exitLocal(); 00088 eq::exit(); 00089 return EXIT_FAILURE; 00090 } 00091 00092 // 4. init config 00093 lunchbox::Clock clock; 00094 00095 if( !config->init( 0 )) 00096 { 00097 server->releaseConfig( config ); 00098 client->disconnectServer( server ); 00099 client->exitLocal(); 00100 eq::exit(); 00101 return EXIT_FAILURE; 00102 } 00103 else if( config->getError( )) 00104 LBWARN << "Error during initialization: " << config->getError() 00105 << std::endl; 00106 00107 LBLOG( eq::LOG_CUSTOM ) << "Config init took " << clock.getTimef() << " ms" 00108 << std::endl; 00109 00110 // 5. render three frames 00111 clock.reset(); 00112 for( uint32_t i = 0; i < 3; ++i ) 00113 { 00114 config->startFrame( 0 ); 00115 config->finishAllFrames(); 00116 } 00117 LBLOG( eq::LOG_CUSTOM ) << "Rendering took " << clock.getTimef() << " ms (" 00118 << ( 1.0f / clock.getTimef() * 1000.f) << " FPS)" 00119 << std::endl; 00120 00121 // 6. exit config 00122 clock.reset(); 00123 config->exit(); 00124 LBLOG( eq::LOG_CUSTOM ) << "Exit took " << clock.getTimef() << " ms" 00125 << std::endl; 00126 00127 // 7. cleanup and exit 00128 server->releaseConfig( config ); 00129 if( !client->disconnectServer( server )) 00130 LBERROR << "Client::disconnectServer failed" << std::endl; 00131 server = 0; 00132 00133 client->exitLocal(); 00134 client = 0; 00135 00136 eq::exit(); 00137 return EXIT_SUCCESS; 00138 }