Equalizer
1.6.1
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co::Object to distribute a model, holds a VertexBufferBase node. More...
#include <vertexBufferDist.h>
Public Member Functions | |
VertexBufferDist (const mesh::VertexBufferRoot *root) | |
void | registerTree (co::LocalNodePtr node) |
void | deregisterTree () |
mesh::VertexBufferRoot * | loadModel (co::NodePtr master, co::LocalNodePtr localNode, const eq::uint128_t &modelID) |
VertexBufferDist (const mesh::VertexBufferRoot *root) | |
void | registerTree (co::LocalNodePtr node) |
void | deregisterTree () |
mesh::VertexBufferRoot * | loadModel (co::NodePtr master, co::LocalNodePtr localNode, const eq::uint128_t &modelID) |
Protected Member Functions | |
VertexBufferDist (const mesh::VertexBufferRoot *root, const mesh::VertexBufferBase *node) | |
virtual void | getInstanceData (co::DataOStream &os) |
virtual void | applyInstanceData (co::DataIStream &is) |
VertexBufferDist (const mesh::VertexBufferRoot *root, const mesh::VertexBufferBase *node) | |
virtual void | getInstanceData (co::DataOStream &os) |
virtual void | applyInstanceData (co::DataIStream &is) |
co::Object to distribute a model, holds a VertexBufferBase node.
Definition at line 41 of file eqPly/vertexBufferDist.h.