Base data transport class for equalizers.
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#include <equalizer.h>
Base data transport class for equalizers.
- See Also
- eq::server::Equalizer
Definition at line 38 of file equalizer.h.
Enumerator |
---|
MODE_DB |
Adapt for a sort-last decomposition.
|
MODE_HORIZONTAL |
Adapt for sort-first using horizontal stripes.
|
MODE_VERTICAL |
Adapt for sort-first using vertical stripes.
|
MODE_2D |
Adapt for a sort-first decomposition.
|
Definition at line 53 of file equalizer.h.
float eq::fabric::Equalizer::getAssembleOnlyLimit |
( |
| ) |
const |
- Returns
- the limit when to assign assemble tasks only.
const Vector2i& eq::fabric::Equalizer::getBoundary2i |
( |
| ) |
const |
- Returns
- the boundary for 2D tiles.
float eq::fabric::Equalizer::getBoundaryf |
( |
| ) |
const |
- Returns
- the boundary for DB ranges.
float eq::fabric::Equalizer::getDamping |
( |
| ) |
const |
- Returns
- the damping factor.
float eq::fabric::Equalizer::getFrameRate |
( |
| ) |
const |
- Returns
- the average frame rate for the DFREqualizer.
Mode eq::fabric::Equalizer::getMode |
( |
| ) |
const |
- Returns
- the load balancer adaptation mode.
const Vector2i& eq::fabric::Equalizer::getResistance2i |
( |
| ) |
const |
- Returns
- the resistance for 2D tiles.
float eq::fabric::Equalizer::getResistancef |
( |
| ) |
const |
- Returns
- the resistance for DB ranges.
const Vector2i& eq::fabric::Equalizer::getTileSize |
( |
| ) |
const |
- Returns
- the tile size for the TileEqualizer.
bool eq::fabric::Equalizer::isFrozen |
( |
| ) |
const |
- Returns
- the equalizer frozen state.
void eq::fabric::Equalizer::setAssembleOnlyLimit |
( |
const float |
limit | ) |
|
Set the limit when to assign assemble tasks only.
void eq::fabric::Equalizer::setBoundary |
( |
const Vector2i & |
boundary | ) |
|
Set a boundary for 2D tiles.
void eq::fabric::Equalizer::setBoundary |
( |
const float |
boundary | ) |
|
Set a boundary for DB ranges.
void eq::fabric::Equalizer::setDamping |
( |
const float |
damping | ) |
|
Set the damping factor for the viewport, range or zoom adjustment.
void eq::fabric::Equalizer::setFrameRate |
( |
const float |
frameRate | ) |
|
Set the average frame rate for the DFREqualizer.
void eq::fabric::Equalizer::setFrozen |
( |
const bool |
onOff | ) |
|
Set the equalizer to freeze the current state.
void eq::fabric::Equalizer::setMode |
( |
const Mode |
mode | ) |
|
Set the load balancer adaptation mode.
void eq::fabric::Equalizer::setResistance |
( |
const Vector2i & |
resistance | ) |
|
Set a resistance for 2D tiles.
void eq::fabric::Equalizer::setResistance |
( |
const float |
resistance | ) |
|
Set a resistance for DB ranges.
void eq::fabric::Equalizer::setTileSize |
( |
const Vector2i & |
size | ) |
|
Set the tile size for the TileEqualizer.
The documentation for this class was generated from the following file: