|
Equalizer
1.6.1
|
The context applied to a channel during rendering operations. More...
#include <renderContext.h>
Collaboration diagram for eq::fabric::RenderContext:Public Member Functions | |
| void | apply (const Tile &tile) |
Public Attributes | |
| Frustumf | frustum |
| frustum for projection matrix | |
| Frustumf | ortho |
| ortho frustum for projection matrix | |
| Matrix4f | headTransform |
| frustum transform for modelview | |
| Matrix4f | orthoTransform |
| orthographic frustum transform | |
| co::ObjectVersion | view |
| destination view id and version | |
| uint128_t | frameID |
| identifier from Config::beginFrame | |
| PixelViewport | pvp |
| pixel viewport of channel wrt window | |
| Pixel | pixel |
| pixel decomposition wrt to dest | |
| Vector4i | overdraw |
| Viewport | vp |
| fractional viewport wrt dest view | |
| Vector2i | offset |
| absolute position wrt dest channel | |
| Range | range |
| database-range wrt to dest channel | |
| SubPixel | subpixel |
| subpixel decomposition wrt to dest | |
| Zoom | zoom |
| up/downsampling wrt to dest | |
| uint32_t | buffer |
| buffer as passed to glDrawBuffer() | |
| uint32_t | taskID |
| uint32_t | period |
| DPlex period. | |
| uint32_t | phase |
| DPlex phase. | |
| Eye | eye |
| current eye pass | |
| uint32_t | alignToEight |
| ColorMask | bufferMask |
| color mask for anaglyph stereo | |
| bool | alignDummy [28] |
The context applied to a channel during rendering operations.
Definition at line 38 of file renderContext.h.
1.8.5