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enum | { INVALID = 0
} |
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enum | { INVALID = 0
} |
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virtual bool | useColors () const |
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virtual void | setColors (const bool colors) |
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virtual bool | stopRendering () const |
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virtual RenderMode | getRenderMode () const |
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virtual void | setRenderMode (const RenderMode mode) |
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virtual bool | useFrustumCulling () const |
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virtual void | setFrustumCulling (const bool frustumCullingState) |
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void | setProjectionModelViewMatrix (const Matrix4f &pmv) |
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const Matrix4f & | getProjectionModelViewMatrix () const |
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void | setRange (const Range &range) |
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const Range & | getRange () const |
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void | resetRegion () |
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void | updateRegion (const BoundingBox &box) |
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virtual void | declareRegion (const Vector4f ®ion) |
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Vector4f | getRegion () const |
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virtual GLuint | getDisplayList (const void *key)=0 |
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virtual GLuint | newDisplayList (const void *key)=0 |
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virtual GLuint | getBufferObject (const void *key)=0 |
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virtual GLuint | newBufferObject (const void *key)=0 |
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virtual void | deleteAll ()=0 |
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const GLEWContext * | glewGetContext () const |
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virtual bool | useColors () const |
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virtual void | setColors (const bool colors) |
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virtual bool | stopRendering () const |
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virtual RenderMode | getRenderMode () const |
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virtual void | setRenderMode (const RenderMode mode) |
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virtual bool | useFrustumCulling () const |
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virtual void | setFrustumCulling (const bool frustumCullingState) |
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void | setProjectionModelViewMatrix (const Matrix4f &pmv) |
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const Matrix4f & | getProjectionModelViewMatrix () const |
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void | setRange (const Range &range) |
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const Range & | getRange () const |
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void | resetRegion () |
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void | updateRegion (const BoundingBox &box) |
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virtual void | declareRegion (const Vector4f ®ion) |
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Vector4f | getRegion () const |
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virtual GLuint | getDisplayList (const void *key)=0 |
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virtual GLuint | newDisplayList (const void *key)=0 |
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virtual GLuint | getBufferObject (const void *key)=0 |
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virtual GLuint | newBufferObject (const void *key)=0 |
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virtual void | deleteAll ()=0 |
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const GLEWContext * | glewGetContext () const |
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| VertexBufferState (const GLEWContext *glewContext) |
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| VertexBufferState (const GLEWContext *glewContext) |
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Matrix4f | _pmvMatrix |
| projection * modelView matrix
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Range | _range |
| normalized [0,1] part of the model to draw
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const GLEWContext *const | _glewContext |
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RenderMode | _renderMode |
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Vector4f | _region |
| normalized x1 y1 x2 y2 region from cullDraw
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bool | _useColors |
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bool | _useFrustumCulling |
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Definition at line 45 of file eqPly/vertexBufferState.h.
The documentation for this class was generated from the following files: