Equalizer  1.6.1
eqPly/initData.h
1 
2 /* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com>
3  * 2010, Cedric Stalder <cedric.stalder@gmail.com>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  * - Redistributions of source code must retain the above copyright notice, this
9  * list of conditions and the following disclaimer.
10  * - Redistributions in binary form must reproduce the above copyright notice,
11  * this list of conditions and the following disclaimer in the documentation
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13  * - Neither the name of Eyescale Software GmbH nor the names of its
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15  * software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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29 
30 #ifndef EQ_PLY_INITDATA_H
31 #define EQ_PLY_INITDATA_H
32 
33 #include "eqPly.h"
34 
35 namespace eqPly
36 {
37  class InitData : public co::Object
38  {
39  public:
40  InitData();
41  virtual ~InitData();
42 
43  void setFrameDataID( const eq::uint128_t& id )
44  { _frameDataID = id; }
45 
46  eq::uint128_t getFrameDataID() const { return _frameDataID; }
47  eq::WindowSystem getWindowSystem() const { return _windowSystem; }
48  mesh::RenderMode getRenderMode() const { return _renderMode; }
49  bool useGLSL() const { return _useGLSL; }
50  bool useInvertedFaces() const { return _invFaces; }
51  bool showLogo() const { return _logo; }
52  bool useROI() const { return _roi; }
53 
54  protected:
55  virtual void getInstanceData( co::DataOStream& os );
56  virtual void applyInstanceData( co::DataIStream& is );
57 
58  void setWindowSystem( const eq::WindowSystem windowSystem )
59  { _windowSystem = windowSystem; }
60  void setRenderMode( const mesh::RenderMode renderMode )
61  { _renderMode = renderMode; }
62  void enableGLSL() { _useGLSL = true; }
63  void enableInvertedFaces() { _invFaces = true; }
64  void disableLogo() { _logo = false; }
65  void disableROI() { _roi = false; }
66 
67  private:
68  eq::uint128_t _frameDataID;
69  eq::WindowSystem _windowSystem;
70  mesh::RenderMode _renderMode;
71  bool _useGLSL;
72  bool _invFaces;
73  bool _logo;
74  bool _roi;
75  };
76 }
77 
78 
79 #endif // EQ_PLY_INITDATA_H
80 
The list of possible window systems.
Definition: windowSystem.h:68