Equalizer  1.6.1
share/Equalizer/examples/eVolve/node.h
1 
2 /* Copyright (c) 2006-2008, Stefan Eilemann <eile@equalizergraphics.com>
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28 
29 #ifndef EVOLVE_NODE_H
30 #define EVOLVE_NODE_H
31 
32 #include "eVolve.h"
33 #include "initData.h"
34 
35 #include <eq/eq.h>
36 
37 namespace eVolve
38 {
39  class Node : public eq::Node
40  {
41  public:
42  Node( eq::Config* parent ) : eq::Node( parent ) {}
43 
44  protected:
45  virtual ~Node(){}
46 
47  virtual bool configInit( const eq::uint128_t& initID );
48  };
49 }
50 
51 #endif // EVOLVE_NODE_H
A configuration is a visualization session driven by an application.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this node.
Definition: eVolve/node.cpp:36
virtual ~Node()
Destruct the node.
A Node represents a single computer in the cluster.