Equalizer  1.6.1
share/Equalizer/examples/eVolve/window.h
1 
2 /* Copyright (c) 2007-2010, Stefan Eilemann <eile@equalizergraphics.com>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * - Redistributions of source code must retain the above copyright notice, this
8  * list of conditions and the following disclaimer.
9  * - Redistributions in binary form must reproduce the above copyright notice,
10  * this list of conditions and the following disclaimer in the documentation
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12  * - Neither the name of Eyescale Software GmbH nor the names of its
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14  * software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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28 
29 #ifndef EVOLVE_WINDOW_H
30 #define EVOLVE_WINDOW_H
31 
32 #include <eq/eq.h>
33 
34 namespace eVolve
35 {
36  class Window : public eq::Window
37  {
38  public:
39  Window( eq::Pipe* parent ) : eq::Window( parent ), _logoTexture( 0 ) {}
40 
41  // display list cache (windows share the context and object manager)
42  GLuint getDisplayList( const void* key )
43  { return getObjectManager()->getList( key ); }
44  GLuint newDisplayList( const void* key )
45  { return getObjectManager()->newList( key ); }
46 
47  const eq::util::Texture* getLogoTexture() const { return _logoTexture; }
48 
49  protected:
50  virtual ~Window() {}
51  virtual bool configInit( const eq::uint128_t& initID );
52  virtual bool configInitGL( const eq::uint128_t& initID );
53  virtual void swapBuffers();
54 
55  private:
56  eq::util::Texture* _logoTexture;
57 
58  void _loadLogo();
59  };
60 }
61 
62 #endif // EVOLVE_WINDOW_H
virtual void swapBuffers()
Swap the front and back buffer of the window.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this window.
A Window represents an on-screen or off-screen drawable.
A Pipe represents a graphics card (GPU) on a Node.
virtual ~Window()
Destruct the window.
virtual bool configInitGL(const eq::uint128_t &initID)
Initialize the OpenGL state for this window.
ObjectManager * getObjectManager()
A wrapper around OpenGL textures.
Definition: texture.h:38