Equalizer  1.6.1
share/Equalizer/examples/eqPixelBench/window.h
1 
2 /* Copyright (c) 2008, Stefan Eilemann <eile@equalizergraphics.com>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * - Redistributions of source code must retain the above copyright notice, this
8  * list of conditions and the following disclaimer.
9  * - Redistributions in binary form must reproduce the above copyright notice,
10  * this list of conditions and the following disclaimer in the documentation
11  * and/or other materials provided with the distribution.
12  * - Neither the name of Eyescale Software GmbH nor the names of its
13  * contributors may be used to endorse or promote products derived from this
14  * software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef EQ_PIXELBENCH_WINDOW_H
30 #define EQ_PIXELBENCH_WINDOW_H
31 
32 #include <eq/eq.h>
33 
34 namespace eqPixelBench
35 {
36  class Window : public eq::Window
37  {
38  public:
39  Window( eq::Pipe* parent ) : eq::Window( parent ) {}
40 
41  protected:
42  virtual bool configInit( const eq::uint128_t& initID );
43  };
44 }
45 
46 #endif // EQ_PIXELBENCH_WINDOW_H
A Window represents an on-screen or off-screen drawable.
A Pipe represents a graphics card (GPU) on a Node.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this window.