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Equalizer
1.8.0
Parallel Rendering Framework
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Inheritance diagram for eqHello::Renderer:
Collaboration diagram for eqHello::Renderer:Public Member Functions | |
| Renderer (seq::Application &application) | |
| virtual | ~Renderer () |
| Destruct this renderer. More... | |
Public Member Functions inherited from seq::Renderer | |
| SEQ_API | Renderer (Application &application) |
| Construct a new renderer. More... | |
| virtual SEQ_API bool | init (co::Object *initData 1) |
| Initialize the renderer. More... | |
| virtual SEQ_API bool | exit () |
| De-initialize the renderer. More... | |
| virtual SEQ_API bool | initContext (co::Object *initData) |
| Initialize a rendering context. More... | |
| virtual SEQ_API bool | exitContext () |
| De-initialize a rendering context. More... | |
| virtual SEQ_API void | clear (co::Object *frameData) |
| Clear the frame buffer. More... | |
| SEQ_API void | updateNearFar (const Vector4f &boundingSphere) |
| Update the near and far planes to tightly enclose the given sphere. More... | |
| SEQ_API void | setNearFar (const float nearPlane, const float farPlane) |
| Set the near and far planes. More... | |
| virtual SEQ_API void | applyRenderContext () |
| Apply the current rendering parameters to the rendering context. More... | |
| SEQ_API const RenderContext & | getRenderContext () const |
| virtual SEQ_API void | applyModelMatrix () |
| Apply the current model matrix to the rendering context. More... | |
| detail::Renderer * | getImpl () |
| co::Object * | getFrameData () |
| Application & | getApplication () |
| const Application & | getApplication () const |
| virtual SEQ_API ViewData * | createViewData () |
| Create a new per-view data instance. More... | |
| virtual SEQ_API void | destroyViewData (ViewData *viewData) |
| Delete the given view data. More... | |
| SEQ_API const GLEWContext * | glewGetContext () const |
| Get the GLEW context for this renderer. More... | |
| SEQ_API const Frustumf & | getFrustum () const |
| SEQ_API const Matrix4f & | getViewMatrix () const |
| SEQ_API const Matrix4f & | getModelMatrix () const |
| virtual SEQ_API co::Object * | createObject (const uint32_t type) |
| virtual SEQ_API void | destroyObject (co::Object *object, const uint32_t type) |
Protected Member Functions | |
| virtual void | draw (co::Object *frameData) |
| The rendering routine, a.k.a., glutDisplayFunc() | |
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inlinevirtual |