Equalizer  1.8.0
Parallel Rendering Framework
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share/Equalizer/examples/eqPly/window.h
1 
2 /* Copyright (c) 2007-2011, Stefan Eilemann <eile@equalizergraphics.com>
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28 
29 #ifndef EQ_PLY_WINDOW_H
30 #define EQ_PLY_WINDOW_H
31 
32 #include <eq/eq.h>
33 
34 namespace eqPly
35 {
36  class VertexBufferState;
37 
45  class Window : public eq::Window
46  {
47  public:
48  Window( eq::Pipe* parent )
49  : eq::Window( parent ), _state( 0 ), _logoTexture( 0 ) {}
50 
51  const eq::util::Texture* getLogoTexture() const { return _logoTexture; }
52  VertexBufferState& getState() { return *_state; }
53 
54  protected:
55  virtual ~Window() {}
56  virtual bool configInitSystemWindow( const eq::uint128_t& initID );
57  virtual bool configInitGL( const eq::uint128_t& initID );
58  virtual bool configExitGL();
59  virtual void frameStart( const eq::uint128_t& frameID,
60  const uint32_t frameNumber );
61 
62  private:
63  VertexBufferState* _state;
64  eq::util::Texture* _logoTexture;
65 
66  void _loadLogo();
67  void _loadShaders();
68  };
69 }
70 
71 #endif // EQ_PLY_WINDOW_H
virtual ~Window()
Destruct the window.
A Pipe represents a graphics card (GPU) on a Node.
A wrapper around OpenGL textures.
Definition: texture.h:38
A Window represents an on-screen or off-screen drawable.
virtual bool configInitSystemWindow(const eq::uint128_t &initID)
Initialize the OS-specific window.
A window represent an OpenGL drawable and context.
virtual bool configExitGL()
De-initialize the OpenGL state for this window.
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
virtual bool configInitGL(const eq::uint128_t &initID)
Initialize the OpenGL state for this window.