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sliceClipping.h
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/* Copyright (c) 2007 Maxim Makhinya
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* - Neither the name of Eyescale Software GmbH nor the names of its
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* contributors may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <eq/eq.h>
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#ifndef EVOLVE_SLICECLIPPING_H
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#define EVOLVE_SLICECLIPPING_H
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namespace
eVolve
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{
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struct
SliceClipper
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{
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SliceClipper
(){};
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static
const
int
nSequence[8][8];
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static
const
float
sequence[64];
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static
const
float
v1[24];
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static
const
float
v2[24];
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typedef
eq::Vector3f float3;
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void
updatePerFrameInfo(
const
eq::Matrix4d& modelviewM,
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const
double
sliceDistance,
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const
eq::Range& range );
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eq::Vector3f getPosition
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(
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const
int
vertexNum,
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const
int
sliceNum
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)
const
;
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float
shaderVertices[24];
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eq::Vector3f viewVecf;
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eq::Vector4d viewVec;
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int
frontIndex;
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double
sliceDistance;
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double
planeStart;
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};
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}
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#endif // EVOLVE_SLICECLIPPING_H
eVolve::SliceClipper
Definition:
sliceClipping.h:38
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sliceClipping.h
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