Equalizer  1.8.0
Parallel Rendering Framework
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
sliceClipping.h
1 
2 /* Copyright (c) 2007 Maxim Makhinya
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * - Redistributions of source code must retain the above copyright notice, this
8  * list of conditions and the following disclaimer.
9  * - Redistributions in binary form must reproduce the above copyright notice,
10  * this list of conditions and the following disclaimer in the documentation
11  * and/or other materials provided with the distribution.
12  * - Neither the name of Eyescale Software GmbH nor the names of its
13  * contributors may be used to endorse or promote products derived from this
14  * software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include <eq/eq.h>
30 
31 #ifndef EVOLVE_SLICECLIPPING_H
32 #define EVOLVE_SLICECLIPPING_H
33 
34 namespace eVolve
35 {
36 
37 
39 {
40  SliceClipper(){};
41 
42  static const int nSequence[8][8];
43  static const float sequence[64];
44  static const float v1[24];
45  static const float v2[24];
46 
47  typedef eq::Vector3f float3;
48 
49  void updatePerFrameInfo( const eq::Matrix4d& modelviewM,
50  const double sliceDistance,
51  const eq::Range& range );
52 
53  eq::Vector3f getPosition
54  (
55  const int vertexNum,
56  const int sliceNum
57  ) const;
58 
59  float shaderVertices[24];
60  eq::Vector3f viewVecf;
61  eq::Vector4d viewVec;
62  int frontIndex;
63  double sliceDistance;
64  double planeStart;
65 };
66 
67 }
68 
69 #endif // EVOLVE_SLICECLIPPING_H