 eq | The Equalizer client library |
  agl | The system abstraction layer for Apple OpenGL and Carbon |
  fabric | The Equalizer data synchronization fabric |
   Canvas | A canvas represents a logical 2D projection surface |
   Channel | Base data transport class for channels |
   Client | A client represents a network node of the application in the cluster |
   ColorMask | Defines which parts of the color buffer are to be written |
   Config | Base data class for a configuration |
   ConfigParams | Parameters for running a configuration |
   ConfigVisitor | A visitor to traverse configs and all children |
   DrawableConfig | Stores the characteristics of a window's frame buffer configuration |
   ElementVisitor | A visitor to traverse non-leaf elements and their children in a tree |
   Equalizer | Base data transport class for equalizers |
   Error | A wrapper for error codes to allow intuitive bool-like usage |
   ErrorRegistry | The registry translating error codes to strings |
   ResizeEvent | Event for a size or position change on a Window, Channel or View |
   PointerEvent | Event for a pointer (mouse) motion or click |
   KeyEvent | Event for a key press or release |
   MagellanEvent | Event for a SpaceMouse movement or click |
   UserEvent | User-defined event |
   Event | Event structure to report window system and other events |
   Frame | A holder for a frame data and related parameters |
   FrameData | |
   Frustum | A distributed object for frustum data |
   Global | Global parameter handling for the Equalizer fabric namespace |
   GPUInfo | A structure containing GPU-specific information |
   Layout | Base data transport class for layouts |
   LeafVisitor | A visitor to traverse leaf nodes of a graph |
   Node | Base data transport class for nodes |
   Object | Internal base class for all distributed, inheritable Equalizer objects |
   Observer | Base data transport class for observers |
   Pipe | Base data transport class for pipes |
   Pixel | Holds a pixel decomposition specification with methods for manipulation |
   PixelViewport | Holds a 2D pixel viewport with methods for manipulation |
   Projection | A projector definition defining a view frustum |
   Range | A fractional database range with methods for manipulation |
   RenderContext | The context applied to a channel during rendering operations |
   Segment | Base data transport class for segments |
   Server | Base co::Node class for a server |
   Statistic | A statistics event |
   SubPixel | Holds a subpixel decomposition specification along with some methods for manipulation |
   SwapBarrier | A swapbarrier is set on a Compound to synchronize the swap buffer between windows |
   Tile | |
   View | Base data transport class for views |
   Window | Base data transport class for windows |
   Viewport | A fractional viewport with methods for manipulation |
   Wall | A wall defining a view frustum |
   WindowSettings | A set of settings to setup an eq::fabric::Window |
   Zoom | A zoom specification with methods for manipulation |
  glx | The system abstraction layer for X11 and glX |
   EventHandler | The event handler for glX/X11 windows |
   MessagePump | A message pump receiving and dispatching X11 events |
   Pipe | Default implementation of a glX system pipe |
   WindowIF | The interface defining the minimum functionality for a glX window |
   Window | Equalizer default implementation of a glX window |
   WindowEvent | A window-system event for a glx::WindowIF |
  plugin | |
   Compressor | |
    Functions | |
   CompressorReadDrawPixels | |
   CompressorYUV | |
  qt | The system abstraction layer for Qt |
   EventHandler | The event handler for Qt windows |
   MessagePump | A message pump receiving and dispatching Qt events |
   ShareContextWindow | Helper window to allow Open GL context sharing between Qt widgets and windows created by Equalizer |
   WindowIF | The interface defining the minimum functionality for a Qt window |
   Window | Equalizer default implementation of a Qt window |
   WindowEvent | A window-system event for a qt::WindowIF |
   WindowSystem | |
  util | Equalizer utility classes |
   Accum | A C++ class to abstract an accumulation buffer |
   AccumBufferObject | A class to emulate an OpenGL accumulation buffer using an FBO |
   BitmapFont | A wrapper around AGL, WGL and GLX bitmap fonts |
   FrameBufferObject | A C++ class to abstract OpenGL frame buffer objects |
   ObjectManager | A facility class to manage OpenGL objects across shared contexts |
   PixelBufferObject | A C++ class to abstract OpenGL pixel buffer objects |
   Texture | A wrapper around OpenGL textures |
  wgl | The system abstraction layer for Windows OpenGL |
   EventHandler | The event handler for WGL |
   MessagePump | Processes OS messages on Win32 systems |
   Pipe | Equalizer default implementation of a WGL GPU |
   WindowIF | The interface defining the minimum functionality for a WGL window |
   Window | Equalizer default implementation of a WGL window |
   WindowEvent | A window-system event for a WindowIF |
  x11 | An abstraction layer for CPU-based rendering using X11 |
   Window | A system window for CPU rendering on X11 |
  Canvas | A canvas represents a logical 2D projection surface |
  Channel | A channel represents a two-dimensional viewport within a Window |
  ChannelStatistics | Samples one channel statistics event |
  Client | The client represents a network node of the application in the cluster |
  CommandQueue | |
  Compositor | A set of functions performing compositing for a set of input frames |
   ImageOp | A structure describing an image assembly task |
  ComputeContext | The interface definition for API-specific GPGPU handling |
  Config | A configuration is a visualization session driven by an application |
  ConfigEvent | |
  ConfigStatistics | Samples one Config statistics event |
  CUDAContext | CUDA implementation of a ComputeContext |
  EventHandler | Base class for window system-specific event handlers |
  EventICommand | A command specialization for config events |
  Exception | Exception class for Equalizer operations |
  Frame | A holder for a frame data and related parameters |
  FrameData | A holder for multiple images |
   ImageHeader | |
  GLException | OpenGL Exception |
  Global | Global parameter handling for the Equalizer client library |
  GLWindow | A system window for OpenGL rendering |
  Image | A holder for pixel data |
  Layout | A layout groups one or more View, logically belonging together |
  MessagePump | An interface to process system messages or events |
  Node | A Node represents a single computer in the cluster |
  NodeFactory | The node factory is a per-node singleton used to create and release Equalizer resource instances |
  NotifierInterface | A base class for notifying errors and events |
  Observer | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
  Pipe | A Pipe represents a graphics card (GPU) on a Node |
  PixelData | The pixel data structure manages the pixel information for images |
  ResultImageListener | The result image listener gets notified on new images produced by destination channels |
  Segment | A segment covers a sub-area of a Canvas |
  Server | Proxy object for the connection to an Equalizer server |
  StatisticSampler | Utility to sample an statistics event |
  SystemPipe | The interface definition for system-specific GPU handling |
  SystemWindow | The interface definition for system-specific windowing code |
  Version | Information about the current Equalizer version |
  View | A View is a 2D area of a Layout |
  Window | A Window represents an on-screen or off-screen drawable |
  WindowSettings | A set of settings to setup an eq::SystemWindow |
  WindowStatistics | A statistics sampler for window-related events |
  WindowSystemIF | The interface for windowing toolkits |
  WindowSystem | |