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Parallel Rendering Framework
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compressorYUV.h
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/* Copyright (c) 2009, Cedric Stalder <cedric.stalder@gmail.com>
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* 2013, Stefan Eilemann <eile@eyescale.ch>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQ_PLUGIN_COMPRESSORYUV
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#define EQ_PLUGIN_COMPRESSORYUV
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#include "
compressor.h
"
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#include <eq/util/texture.h>
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#include <
eq/gl.h
>
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#include <eq/util/types.h>
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#include <lunchbox/buffer.h>
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namespace
eq
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{
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namespace
plugin
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{
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class
CompressorYUV
:
public
Compressor
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{
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public
:
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CompressorYUV
();
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virtual
~
CompressorYUV
();
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static
void
* getNewCompressor(
const
unsigned
)
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{
return
new
CompressorYUV
; }
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static
void
* getNewDecompressor(
const
unsigned
)
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{
return
new
CompressorYUV
; }
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virtual
void
compress(
const
void
*
const
,
const
uint64_t,
const
bool
)
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{ LBDONTCALL; }
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static
bool
isCompatible(
const
GLEWContext* );
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void
download(
const
GLEWContext*,
const
eq_uint64_t*,
const
unsigned
,
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const
eq_uint64_t, eq_uint64_t*,
void
** )
override
;
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void
upload(
const
GLEWContext*,
const
void
*,
const
eq_uint64_t*,
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const
eq_uint64_t,
const
eq_uint64_t*,
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const
unsigned
)
override
;
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protected
:
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GLuint _program;
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lunchbox::Bufferb buffer;
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private
:
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void
_initShader(
const
GLEWContext*,
const
char
* );
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void
_compress(
const
GLEWContext*,
const
eq_uint64_t*, eq_uint64_t* );
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void
_decompress(
const
GLEWContext*,
const
eq_uint64_t* );
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void
_download(
void
* );
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util::FrameBufferObject
* _fbo;
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util::Texture
* _texture;
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};
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}
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}
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#endif //EQ_PLUGIN_COMPRESSORYUV
eq::util::FrameBufferObject
A C++ class to abstract OpenGL frame buffer objects.
Definition:
frameBufferObject.h:33
eq::plugin::CompressorYUV
Definition:
compressorYUV.h:34
eq::util::Texture
A wrapper around OpenGL textures.
Definition:
texture.h:38
eq::plugin::Compressor
Definition:
compressor.h:35
compressor.h
Compression plugin provided with Equalizer.
gl.h
Includes OpenGL and GLEW headers.
install
include
eq
compressor
compressorYUV.h
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