25 #include <eq/agl/types.h> 26 #include <eq/systemPipe.h> 38 class Pipe :
public SystemPipe
55 bool configInit()
override;
63 void configExit()
override;
67 CGDirectDisplayID getCGDisplayID()
const {
return _cgDisplayID; }
78 void _setCGDisplayID(CGDirectDisplayID
id);
82 CGDirectDisplayID _cgDisplayID;
87 #endif // EQ_AGL_PIPE_H A Pipe represents a graphics card (GPU) on a Node.
Includes compile-time defines of Equalizer.
The Equalizer client library.