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EQ_API | Pipe (Node *parent) |
| Construct a new pipe. More...
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virtual EQ_API | ~Pipe () |
| Destruct the pipe. More...
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void | waitExited () const |
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void | notifyMapped () |
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EQ_API void | waitFrameFinished (const uint32_t frameNumber) |
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EQ_API EventOCommand | sendError (const uint32_t error) |
| Send a pipe error event to the application node. More...
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EQ_API void | waitFrameLocal (const uint32_t frameNumber) const |
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EQ_API bool | processEvent (Statistic &event) |
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void | startThread () |
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void | exitThread () |
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void | cancelThread () |
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bool | startTransferThread () |
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QThread * | getTransferQThread () |
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bool | hasTransferThread () const |
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virtual EQ_API void | setDirty (const uint64_t bits) |
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EQ_API co::CommandQueue * | getPipeThreadQueue () |
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co::CommandQueue * | getMainThreadQueue () |
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co::CommandQueue * | getCommandThreadQueue () |
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co::CommandQueue * | getTransferThreadQueue () |
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EQ_API Config * | getConfig () |
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EQ_API const Config * | getConfig () const |
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EQ_API ClientPtr | getClient () |
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EQ_API ServerPtr | getServer () |
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bool | isRunning () const |
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EQ_API bool | isStopped () const |
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EQ_API uint32_t | getCurrentFrame () const |
| Return the current frame number. More...
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EQ_API uint32_t | getFinishedFrame () const |
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EQ_API WindowSystem | getWindowSystem () const |
| Return the window system used by this pipe. More...
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specific pieces for a pipe. |
EQ_API void | setSystemPipe (SystemPipe *pipe) |
| Set the system-specific pipe implementation. More...
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EQ_API SystemPipe * | getSystemPipe () |
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EQ_API const SystemPipe * | getSystemPipe () const |
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virtual EQ_API MessagePump * | createMessagePump () |
| Create a new MessagePump for this pipe. More...
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MessagePump * | getMessagePump () |
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Node * | getNode () |
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const Node * | getNode () const |
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const Windows & | getWindows () const |
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uint32_t | getPort () const |
| Returns the port number of this pipe. More...
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EQFABRIC_INL void | setPort (const uint32_t port) |
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uint32_t | getDevice () const |
| Returns the device number of this pipe. More...
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EQFABRIC_INL void | setDevice (const uint32_t device) |
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const PixelViewport & | getPixelViewport () const |
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EQFABRIC_INL void | setPixelViewport (const PixelViewport &pvp) |
| Set the pipe's pixel viewport. More...
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void | notifyPixelViewportChanged () |
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EQFABRIC_INL PipePath | getPath () const |
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EQFABRIC_INL VisitorResult | accept (PipeVisitor &visitor) |
| Perform a depth-first traversal of this pipe. More...
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EQFABRIC_INL VisitorResult | accept (PipeVisitor &visitor) const |
| Const-version of accept(). More...
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virtual EQFABRIC_INL void | backup () |
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virtual EQFABRIC_INL void | restore () |
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void | create (eq::Window **window) |
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void | release (eq::Window *window) |
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virtual void | output (std::ostream &) const |
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virtual EQFABRIC_INL uint128_t | commit (const uint32_t incarnation=CO_COMMIT_NEXT) |
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EQFABRIC_INL void | setIAttribute (const IAttribute attr, const int32_t value) |
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int32_t | getIAttribute (const IAttribute attr) const |
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bool | isThreaded () const |
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EQFABRIC_API bool | isDirty () const override |
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EQFABRIC_API uint128_t | commit (const uint32_t incarnation=CO_COMMIT_NEXT) override |
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virtual EQFABRIC_API void | setName (const std::string &name) |
| Set the name of the object. More...
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EQFABRIC_API const std::string & | getName () const |
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EQFABRIC_API void | setUserData (co::Object *userData) |
| Set user-specific data. More...
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EQFABRIC_API co::Object * | getUserData () |
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EQFABRIC_API const co::Object * | getUserData () const |
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EQFABRIC_API uint32_t | getTasks () const |
| Return the set of tasks this channel might execute in the worst case. More...
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EQFABRIC_API uint32_t | getSerial () const |
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EQ_API bool | isWindowSystemAvailable (const std::string &name) const |
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| Pipe (Node *parent) |
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virtual EQFABRIC_INL void | serialize (co::DataOStream &os, const uint64_t dirtyBits) |
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virtual EQFABRIC_INL void | deserialize (co::DataIStream &is, const uint64_t dirtyBits) |
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virtual EQFABRIC_INL void | notifyDetach () |
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virtual ChangeType | getChangeType () const |
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eq::Window * | _findWindow (const uint128_t &id) |
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virtual uint64_t | getRedistributableBits () const |
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EQFABRIC_API | Object () |
| Construct a new Object. More...
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EQFABRIC_API | Object (const Object &) |
| Construct an unmapped, unregistered copy of an object. More...
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virtual EQFABRIC_API | ~Object () |
| Destruct the object. More...
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EQFABRIC_API Object & | operator= (const Object &from) |
| NOP assignment operator. More...
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virtual bool | hasMasterUserData () |
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virtual uint32_t | getUserDataLatency () const |
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EQFABRIC_API void | setTasks (const uint32_t tasks) |
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EQFABRIC_API void | notifyDetach () override |
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EQFABRIC_API void | serialize (co::DataOStream &os, const uint64_t dirtyBits) override |
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EQFABRIC_API void | deserialize (co::DataIStream &is, const uint64_t dirtyBits) override |
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EQFABRIC_API void | postRemove (Object *child) |
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virtual void | removeChild (const uint128_t &) |
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template<class C , class S > |
void | commitChild (C *child, S *sender, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChild (C *child, const uint32_t incarnation) |
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template<class C , class S > |
void | commitChildren (const std::vector< C * > &children, S *sender, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChildren (const std::vector< C * > &children, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChildren (const std::vector< C * > &children, const uint32_t incarnation) |
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template<class C > |
void | syncChildren (const std::vector< C * > &children) |
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template<class P , class C > |
void | releaseChildren (const std::vector< C * > &children) |
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EQFABRIC_API bool | _cmdSync (co::ICommand &command) |
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EQFABRIC_API void | updateEvent (Event &event, int64_t time) |
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Frame * | getFrame (const co::ObjectVersion &frameVersion, const Eye eye, const bool output) |
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co::QueueSlave * | getQueue (const uint128_t &queueID) |
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void | flushFrames (util::ObjectManager &om) |
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const View * | getView (const co::ObjectVersion &viewVersion) const |
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View * | getView (const co::ObjectVersion &viewVersion) |
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EQ_API void | startFrame (const uint32_t frameNumber) |
| Start a frame by unlocking all child resources. More...
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EQ_API void | releaseFrame (const uint32_t frameNumber) |
| Signal the completion of a frame to the parent. More...
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EQ_API void | releaseFrameLocal (const uint32_t frameNumber) |
| Release the local synchronization of the parent for a frame. More...
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The callbacks are called by Equalizer during rendering to execute various actions.
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class | detail::RenderThread |
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class | detail::ThreadAffinityVisitor |
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virtual EQ_API WindowSystem | selectWindowSystem () const |
| Choose the window system to be used by this pipe. More...
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virtual EQ_API bool | configInit (const uint128_t &initID) |
| Initialize this pipe. More...
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virtual EQ_API bool | configInitSystemPipe (const uint128_t &initID) |
| Initialize the OS-specific pipe. More...
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virtual EQ_API bool | configExit () |
| De-initialize this pipe. More...
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virtual EQ_API void | frameStart (const uint128_t &frameID, const uint32_t frameNumber) |
| Start rendering a frame. More...
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virtual EQ_API void | frameFinish (const uint128_t &frameID, const uint32_t frameNumber) |
| Finish rendering a frame. More...
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virtual EQ_API void | frameDrawFinish (const uint128_t &frameID, const uint32_t frameNumber) |
| Finish drawing. More...
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virtual EQ_API void | attach (const uint128_t &id, const uint32_t instanceID) |
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typedef std::vector< eq::Window * > | Windows |
| A vector of pointers to windows. More...
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enum | IAttribute |
| Pipe attributes. More...
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enum | DirtyBits {
DIRTY_NAME = Serializable::DIRTY_CUSTOM << 0,
DIRTY_USERDATA = Serializable::DIRTY_CUSTOM << 1,
DIRTY_TASKS = Serializable::DIRTY_CUSTOM << 2,
DIRTY_REMOVED = Serializable::DIRTY_CUSTOM << 3,
DIRTY_SERIAL = Serializable::DIRTY_CUSTOM << 4,
DIRTY_CUSTOM = Serializable::DIRTY_CUSTOM << 6,
DIRTY_OBJECT_BITS = DIRTY_NAME | DIRTY_USERDATA
} |
| The changed parts of the object since the last pack(). More...
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static EQFABRIC_INL const std::string & | getIAttributeString (const IAttribute attr) |
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enum | DirtyBits |
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A Pipe represents a graphics card (GPU) on a Node.
All Pipe, Window and Channel task methods are executed in a separate co::Worker thread, in parallel with all other pipes in the system. An exception are non-threaded pipes, which execute their tasks on the Node's main thread.
- See also
- fabric::Pipe
Definition at line 50 of file pipe.h.
virtual EQ_API void eq::Pipe::frameFinish |
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const uint128_t & |
frameID, |
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const uint32_t |
frameNumber |
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protectedvirtual |
Finish rendering a frame.
Called once at the end of each frame, to do per-frame updates of pipe-specific data, for example updating the rendering engine. Releases the local synchronization if the thread model is local_sync. Always releases the global synchronization for this pipe.
This method has to call releaseFrame().
- Parameters
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frameID | the per-frame identifier. |
frameNumber | the frame to finish. |
- Version
- 1.0