Equalizer  2.1.0
Parallel Rendering Framework
eq::glx::EventHandler Class Reference

The event handler for glX/X11 windows. More...

#include <eventHandler.h>

+ Inheritance diagram for eq::glx::EventHandler:
+ Collaboration diagram for eq::glx::EventHandler:

Public Member Functions

 EventHandler (WindowIF *window)
 Construct a new glX event handler. More...
 
virtual ~EventHandler ()
 Destruct the glX event handler. More...
 

Static Public Member Functions

static void dispatch ()
 Dispatch all pending events on the current thread. More...
 

Additional Inherited Members

- Protected Member Functions inherited from eq::EventHandler
 EventHandler ()
 Construct a new event handler. More...
 
EQ_API void _computePointerDelta (EventType type, PointerEvent &event)
 

Detailed Description

The event handler for glX/X11 windows.

Definition at line 33 of file glx/eventHandler.h.

Constructor & Destructor Documentation

eq::glx::EventHandler::EventHandler ( WindowIF window)

Construct a new glX event handler.

Version
1.0
virtual eq::glx::EventHandler::~EventHandler ( )
virtual

Destruct the glX event handler.

Version
1.0

Reimplemented from eq::EventHandler.

Member Function Documentation

static void eq::glx::EventHandler::dispatch ( )
static

Dispatch all pending events on the current thread.

If no event handlers have been constructed by the calling thread, this function does nothing. This function does not block on events.

Version
1.0

The documentation for this class was generated from the following file: