Equalizer
2.1.0
Parallel Rendering Framework
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The system abstraction layer for X11 and glX. More...
Classes | |
class | EventHandler |
The event handler for glX/X11 windows. More... | |
class | MessagePump |
A message pump receiving and dispatching X11 events. More... | |
class | Pipe |
Default implementation of a glX system pipe. More... | |
class | Window |
Equalizer default implementation of a glX window. More... | |
class | WindowIF |
The interface defining the minimum functionality for a glX window. More... | |
Functions | |
void | XSetCurrentDisplay (Display *display) |
Set the current X display connection. More... | |
Display * | XGetCurrentDisplay () |
The system abstraction layer for X11 and glX.
Display* eq::glx::XGetCurrentDisplay | ( | ) |
void eq::glx::XSetCurrentDisplay | ( | Display * | display | ) |
Set the current X display connection.
This function stores a per-thread display connection, similar to the current WGL/AGL context. It is used by some classes to retrieve the display without having to know the glx::Pipe, which sets it automatically. Applications using the GLX window system with a custom SystemPipe implementation have to set it using this function.
display | the current display connection to use. |