Equalizer
2.1.0
Parallel Rendering Framework
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A facility class to manage OpenGL objects across shared contexts. More...
#include <objectManager.h>
Public Types | |
enum | { INVALID = 0 } |
Public Member Functions | |
EQ_API | ObjectManager (const GLEWContext *const glewContext) |
Construct a new object manager. More... | |
EQ_API | ObjectManager (const ObjectManager &shared) |
Construct a new object manager sharing data with another manager. More... | |
virtual EQ_API | ~ObjectManager () |
Destruct this object manager. More... | |
ObjectManager & | operator= (const ObjectManager &rhs) |
EQ_API bool | isShared () const |
EQ_API void | clear () |
Reset the object manager. More... | |
EQ_API void | deleteAll () |
Delete all managed objects and associated GL objects. More... | |
EQ_API unsigned | getList (const void *key) const |
EQ_API unsigned | newList (const void *key, const int num=1) |
EQ_API unsigned | obtainList (const void *key, const int num=1) |
EQ_API void | deleteList (const void *key) |
EQ_API unsigned | getVertexArray (const void *key) const |
EQ_API unsigned | newVertexArray (const void *key) |
EQ_API unsigned | obtainVertexArray (const void *key) |
EQ_API void | deleteVertexArray (const void *key) |
EQ_API unsigned | getTexture (const void *key) const |
EQ_API unsigned | newTexture (const void *key) |
EQ_API unsigned | obtainTexture (const void *key) |
EQ_API void | deleteTexture (const void *key) |
EQ_API bool | supportsBuffers () const |
EQ_API unsigned | getBuffer (const void *key) const |
EQ_API unsigned | newBuffer (const void *key) |
EQ_API unsigned | obtainBuffer (const void *key) |
EQ_API void | deleteBuffer (const void *key) |
EQ_API bool | supportsPrograms () const |
EQ_API unsigned | getProgram (const void *key) const |
EQ_API unsigned | newProgram (const void *key) |
EQ_API unsigned | obtainProgram (const void *key) |
EQ_API void | deleteProgram (const void *key) |
EQ_API bool | supportsShaders () const |
EQ_API unsigned | getShader (const void *key) const |
EQ_API unsigned | newShader (const void *key, const unsigned type) |
EQ_API unsigned | obtainShader (const void *key, const unsigned type) |
EQ_API void | deleteShader (const void *key) |
EQ_API Accum * | getEqAccum (const void *key) const |
EQ_API Accum * | newEqAccum (const void *key) |
EQ_API Accum * | obtainEqAccum (const void *key) |
EQ_API void | deleteEqAccum (const void *key) |
EQ_API pression::Uploader * | getEqUploader (const void *key) const |
EQ_API pression::Uploader * | newEqUploader (const void *key) |
EQ_API pression::Uploader * | obtainEqUploader (const void *key) |
EQ_API void | deleteEqUploader (const void *key) |
EQ_API bool | supportsEqTexture () const |
EQ_API Texture * | getEqTexture (const void *key) const |
EQ_API Texture * | newEqTexture (const void *key, const unsigned target) |
EQ_API Texture * | obtainEqTexture (const void *key, const unsigned target) |
EQ_API void | deleteEqTexture (const void *key) |
EQ_API bool | supportsEqFrameBufferObject () const |
EQ_API FrameBufferObject * | getEqFrameBufferObject (const void *key) const |
EQ_API FrameBufferObject * | newEqFrameBufferObject (const void *key) |
EQ_API FrameBufferObject * | obtainEqFrameBufferObject (const void *key) |
EQ_API void | deleteEqFrameBufferObject (const void *key) |
EQ_API bool | supportsEqPixelBufferObject () const |
EQ_API PixelBufferObject * | getEqPixelBufferObject (const void *key) const |
EQ_API PixelBufferObject * | newEqPixelBufferObject (const void *key) |
EQ_API PixelBufferObject * | obtainEqPixelBufferObject (const void *key) |
EQ_API void | deleteEqPixelBufferObject (const void *key) |
EQ_API util::BitmapFont * | getEqBitmapFont (const void *key) const |
EQ_API util::BitmapFont * | newEqBitmapFont (const void *key) |
EQ_API util::BitmapFont * | obtainEqBitmapFont (const void *key) |
EQ_API void | deleteEqBitmapFont (const void *key) |
EQ_API const GLEWContext * | glewGetContext () const |
A facility class to manage OpenGL objects across shared contexts.
The object manager implements object sharing in the same way as OpenGL. During creation, a shared object manager may be given, causing the two (or more) object managers to allocate objects from the same namespace. The last object manager will delete all data allocated on the host. OpenGL objects have to be explictly deleted using deleteAll() to ensure an OpenGL context is still current during destruction.
For each type of OpenGL object supported the following methods are available:
Definition at line 56 of file objectManager.h.
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explicit |
Construct a new object manager.
EQ_API eq::util::ObjectManager::ObjectManager | ( | const ObjectManager & | shared | ) |
Construct a new object manager sharing data with another manager.
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virtual |
Destruct this object manager.
EQ_API void eq::util::ObjectManager::clear | ( | ) |
Reset the object manager.
deleteAll() should be called beforehand.
EQ_API void eq::util::ObjectManager::deleteAll | ( | ) |
Delete all managed objects and associated GL objects.
Requires current GL context.
EQ_API bool eq::util::ObjectManager::isShared | ( | ) | const |