Equalizer
2.1.0
Parallel Rendering Framework
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Equalizer utility classes. More...
Classes | |
class | Accum |
A C++ class to abstract an accumulation buffer. More... | |
class | AccumBufferObject |
A class to emulate an OpenGL accumulation buffer using an FBO. More... | |
class | BitmapFont |
A wrapper around AGL, WGL and GLX bitmap fonts. More... | |
class | FrameBufferObject |
A C++ class to abstract OpenGL frame buffer objects. More... | |
class | ObjectManager |
A facility class to manage OpenGL objects across shared contexts. More... | |
class | PixelBufferObject |
A C++ class to abstract OpenGL pixel buffer objects. More... | |
class | Texture |
A wrapper around OpenGL textures. More... | |
Typedefs | |
typedef std::vector< Texture * > | Textures |
A vector of pointers to eq::util::Texture. | |
Functions | |
EQ_API std::ostream & | operator<< (std::ostream &, const Texture &) |
Print the texture state to the given output stream. More... | |
Equalizer utility classes.
The eq::util namespace groups common utility classes, mostly facilitating the usage of OpenGL functions. Most classes in this namespace are used by the Equalizer client library, but are usable independently from Equalizer.
EQ_API std::ostream& eq::util::operator<< | ( | std::ostream & | , |
const Texture & | |||
) |
Print the texture state to the given output stream.