Welcome to Equalizer 0.1, a framework for the development and deployment of scalable multipipe applications, based on C++ and OpenGL.
Equalizer 0.1 is the first official release. It is intended as preview and evaluation snapshot for application developers and early adopters.
Features
Equalizer provides the following major features to facilitate the development and deployment of multipipe applications:
- Runtime Configurability: An Equalizer application can run on any configuration, from laptops to large scale visualization clusters, without recompilation. The runtime configuration is externalized from the application to a systemwide resource server.
- Distributed Execution: Equalizer applications can be written to support cluster-based execution. The task of distributing the application data is facilitated by support for versioned, distributed objects.
- Support for Stereo and Immersive Environments: Equalizer supports both active and passive stereo rendering, as well as the head tracking needed for immersive installations.
New in this release
The following features, bug fixes and documentation changes where introduced in this release:
New Features
- Support for parallel rendering on distributed memory and shared memory systems
- Support for active and passive stereo rendering
- Support for scalable passive stereo rendering using two threads and two GPU's
- Support for head tracking
- Software-based swapbarrier support for synchronization of multipipe display systems
- Platform support as listed below
Bug Fixes
Being the first version, there are no bug fixes since the previous release.
New Documentation
Documentation for this initial release is described below.
Supported Platforms
The platforms supported below are the primary development platforms. Equalizer is designed to run on a variety of platforms, including all Unix variants and the Windows operating system. The initial support is limited to:
Operating System Support
- Linux: SuSE Linux 10 (x86_64, i386), SLES 9.0 (ia64), Ubuntu 6.06 (i386)
- Mac OS X: 10.4 (PowerPC, i386)
Window System Support
- X11: Full support for all implemented features, including event handling
- CGL: Preliminary fullscreen support, no event handling support
Documentation
Equalizer does not yet have a formal Users or Programmers Guide. The shipped
eqPly
example provides a reference for developing or porting
applications. The Developer Documentation
on the website provides further design documents for specific features. The
source code is another source of information.
Support
Technical questions can be posted to the Developer Mailing List, or directly to info@equalizergraphics.com.
Commercial support, feature requests, as well as software development and porting services are available. Please contact info@equalizergraphics.com for further information.