BibTex file
Core Team
- Performance
Challenges in Distributed Rendering Systems. Maxim
Makhinya. Dissertation.
- An
efficient multi-resolution framework for high quality interactive
rendering of massive point clouds using multi-way kd-trees. Prashant
Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, Enrico Gobbetti. The
Visual Computer, 28: 1-15, 2012.
- Parallel Rendering on Hybrid Multi-GPU Clusters. Stefan Eilemann, Renato
Pajarola, Juan Hernando, Ahmet Bilgili, Marwan Abdellah, Felix Schurmann,
Maxim Makhinya. In Proceedings Eurographics Symposium on Parallel Graphics
and Visualization 2012. (Presentation:
html
pdf)
- Cross-Segment
Load Balancing in Parallel Rendering. Fatih Erol, Stefan Eilemann,
Renato Pajarola. In Proceedings Eurographics Symposium on Parallel
Graphics and Visualization 2011.
- Fast compositing for cluster-parallel rendering. Maxim Makhinya, Stefan
Eilemann, and Renato Pajarola. In Proceedings Eurographics Symposium on
Parallel Graphics and Visualization, pp. 111-120, May 2010. (Presentation:
html
pdf)
- Scalable parallel out-of-core terrain rendering. Prashant Goswami, Maxim
Makhinya, Jonas Bosch, and Renato Pajarola. In Proceedings Eurographics
Symposium on Parallel Graphics and Visualization, pp. 63-71, May 2010.
(Presentation: html
pdf)
- Equalizer:
A Scalable Parallel Rendering Framework, IEEE Transactions on
Visualization and Computer Graphics, vol. 15, no. 3, pp. 436-452, May/June
2009.
- The Equalizer Parallel Rendering
Framework, technical report 2007/06.
- Direct Send Compositing for
Parallel Sort-Last Rendering,
Eurographics Symposium on Parallel
Graphics and Visualization 2007.
- Entwicklung eines parallelen
OpenGL Polygon-Renderers, semester thesis about the eqPly example
implemented for
v0.4, Slides in
English, 2007/09.
Third Party
- CAVE2: A
Hybrid Reality Environment for Immersive Simulation and Information
Analysis, Alessandro Febretti et al, IST/SPIE Electronic Imaging,
2013.
- User Interface for Volume
Rendering in Virtual Reality Environments. Jonathan Klein, Dennis
Reuling, Jan Grimm, Andreas Pfau, Damien Lefloch, Martin Lambers, Andreas
Kolb. Technical Report, Feb 2013.
- CAVE2:
A Hybrid Reality Environment for Immersive Simulation and Information
Analysis. Alessandro Febretti, Arthur Nishimoto, Terrance Thigpen,
Jonas Talandis, Lance Long, JD Pirtle, Tom Peterka, Alan Verlo, Maxine
Brown, Dana Plepys, Dan Sandin, Luc Renambot, Andrew Johnson, Jason
Leigh. SPIE 2013.
- A
stereoscopic movie player with real-time content adaptation to the display
geometry. Sylvain Duchene, Martin Lambers, Frederic
Devernay. Stereoscopic Displays and Applications 8288 (2012).
- Scalable
Resolution Display Walls. Jason Leigh, Andrew Johnson, Luc Renambot,
Tom Peterka, Byungil Jeong, Daniel J. Sandin, Jonas Talandis, Ratko
Jagodic, Sungwon Nam, Hyejung Hur, Yiwen Sun. IEEE Proceedings, 2011.
- Parallel
Rendering. Juan Hernando Vieites, ECAR 2012.
- Looking
behind Bezels: French Windows for Wall Displays. Rodrigo A. de
Almeida, Clement Pillias, Emmanuel Pietriga, Pierre Cubaud, 2011.
- Remote
Graphical Visualization of Large Interactive Spatial Data. Cristinel
Mihai Mocan. ComplexHPC Spring School 2011.
- Camera-based
Calibration for Scalable Immersive Rendering. William
C. Thibault. Siggraph 2010 Poster,
collateral
video.
- A
Cluster-ready Viewer Application for building scalable High-Performance 3D
virtual geographical Space Scenarios using Graphics Cluster
Architectures. Cristinel Mihai Mocan. Master Thesis in Computer
Science, Technical University of Cluj-Napoca, Romania.
- Multi-Tile
Terrain Rendering with OGL/Equalizer. Andreas Kirsch. Bachelor Thesis
in Computer Science, TU München.
- A
dynamic load balancing algorithm for sort-first rendering
clusters. Chang Hui, Lei Xiaoyong, Dai Shuling. 2nd IEEE International
Conference on Computer Science and Information Technology, 2009. ICCSIT
2009.
- Immersive
Rear Projection on Curved Screens, Poster, IEEE Virtual Reality
Conference 2009
- GPU-Based
Framework for Distributed Interactive 3D Visualization of Multimodal
Remote Sensing Data, IEEE Geoscience and Remote Sensing Symposium
(IGARSS), 2009
- CAVE
Rendering Framework, Thesis Report, 2009
- Distributed
Visualization Using Optical Networks: Demonstration at Supercomputing
2008. Andrei Hutanu, Jinghua Ge, Cornelius Toole, Ravi Paruchuri, Adam
Yates, Gabrielle Allen, Center for Computation & Technology and Department
of Computer Science, Louisiana State University, Baton Rouge, LA USA,
2008
- Equalizer-based
parallel rendering framework for multi-projector tiled display
system. Hui Chang, Xiaoyong Lei, Shuling Dai. 7th International
Conference on System Simulation and Scientific Computing, 2008.