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Release Notes for Equalizer 0.4

Welcome to Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 simplifies the development of parallel OpenGL programs substantially over the previous version.

Equalizer 0.4 is a beta release, and therefore intended as preview and evaluation snapshot for application developers and early adopters.

Features

Equalizer provides the following major features to facilitate the development and deployment of scalable OpenGL applications. A detailed feature list can be found on the Equalizer website.

New in this release

The following features, bug fixes and documentation changes where introduced in this release:

New Features

Bug Fixes

Equalizer 0.4 includes various bugfixes over the previous release.

New Documentation

Removed Features

The incomplete support for CGL has been replaced by support for AGL and Carbon on Mac OS X. CGL has proven not to be useful in conjunction with windowing and event handling.

Supported Platforms

Equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all Unix variants and the Windows operating system. A compatibility matrix can be found on the Equalizer website. Version 0.4 has been tested on:

Operating System Support

Window System Support

Documentation

The Programming Guide is part of the Equalizer distribution and can be found in doc/Developer/ProgrammingGuide/paper.pdf. Equalizer does not yet have an Users Guide. The shipped eqPly example provides a reference for developing or porting applications. The Developer Documentation on the website provides further design documents for specific features. The source code is a last resort for information.

Support

Technical questions can be posted to the Developer Mailing List, or directly to info@equalizergraphics.com.

Commercial support, custom software development and porting services are available from EyeScale. Please contact info@eyescale.ch for further information.