Equalizer 1.0

co::LocalNode Class Reference

Specialization of a local node. More...

#include <localNode.h>

Inheritance diagram for co::LocalNode:
Collaboration diagram for co::LocalNode:

List of all members.

Classes

class  CommandThread
 The command handler thread.
class  ReceiverThread
 The receiver thread.

Public Member Functions

CO_API void ackRequest (NodePtr node, const uint32_t requestID)
State Changes

The following methods affect the state of the node by changing its connectivity to the network.

virtual CO_API bool initLocal (const int argc, char **argv)
 Initialize the node.
virtual CO_API bool listen ()
 Open all connections and put this node into the listening state.
virtual CO_API bool close ()
 Close a listening node.
virtual bool exitLocal ()
 Close a listening node.
CO_API bool connect (NodePtr node)
 Connect a proxy node to this listening node.
CO_API NodePtr connect (const NodeID &nodeID)
 Create and connect a node given by an identifier.
virtual CO_API bool disconnect (NodePtr node)
 Disconnects a connected node.
Object Registry
CO_API void disableInstanceCache ()
 Disable the instance cache of a stopped local node.
CO_API void expireInstanceData (const int64_t age)
CO_API void enableSendOnRegister ()
 Enable sending instance data after registration.
CO_API void disableSendOnRegister ()
 Disable sending data of newly registered objects when idle.
CO_API bool registerObject (Object *object)
 Register a distributed object.
virtual CO_API void deregisterObject (Object *object)
 Deregister a distributed object.
CO_API bool mapObject (Object *object, const base::UUID &id, const uint128_t &version=VERSION_OLDEST)
 Map a distributed object.
bool mapObject (Object *object, const ObjectVersion &v)
 Convenience wrapper for mapObject().
CO_API uint32_t mapObjectNB (Object *object, const base::UUID &id, const uint128_t &version=VERSION_OLDEST)
 Start mapping a distributed object.
CO_API uint32_t mapObjectNB (Object *object, const base::UUID &id, const uint128_t &version, NodePtr master)
 Start mapping a distributed object from a known master.
CO_API bool mapObjectSync (const uint32_t requestID)
 Finalize the mapping of a distributed object.
CO_API void unmapObject (Object *object)
 Unmap a mapped object.
CO_API void releaseObject (Object *object)
 Convenience method to deregister or unmap an object.
CO_API void swapObject (Object *oldObject, Object *newObject)
Data Access
CO_API NodePtr getNode (const NodeID &id) const
 Get a node by identifier.
void getNodes (Nodes &nodes, const bool addSelf=true) const
 Assemble a vector of the currently connected nodes.
CO_API void acquireSendToken (NodePtr toNode)
CO_API void releaseSendToken (NodePtr toNode)
virtual CommandQueuegetCommandThreadQueue ()
 Return the command queue to the command thread.
bool inCommandThread () const
Operations
CO_API void addListener (ConnectionPtr connection)
 Add a listening connection to this listening node.
CO_API uint32_t removeListenerNB (ConnectionPtr connection)
 Remove a listening connection from this listening node.
void flushCommands ()
 Flush all pending commands on this listening node.
CommandcloneCommand (Command &command)
CO_API CommandallocCommand (const uint64_t size)
CO_API bool dispatchCommand (Command &command)
 Dispatches a packet to the registered command queue.

Protected Member Functions

CO_API bool _connect (NodePtr node, ConnectionPtr connection)
 Connect a node proxy to this node.

Friends

class ObjectStore

Detailed Description

Specialization of a local node.

Local nodes listen on network connections, manage connections to other nodes and provide session registration, mapping and command dispatch.

Definition at line 53 of file localNode.h.


Member Function Documentation

CO_API bool co::LocalNode::_connect ( NodePtr  node,
ConnectionPtr  connection 
) [protected]

Connect a node proxy to this node.

This node has to be in the listening state. The node proxy will be put in the connected state upon success. The connection has to be connected.

Parameters:
nodethe remote node.
connectionthe connection to the remote node.
Returns:
true if the node was connected correctly, false otherwise.
CO_API void co::LocalNode::addListener ( ConnectionPtr  connection)

Add a listening connection to this listening node.

virtual CO_API bool co::LocalNode::close ( ) [virtual]

Close a listening node.

Disconnects all connected node proxies, closes the listening connections and terminates all threads created in listen().

Returns:
true if the node was stopped, false if it was not stopped.

Referenced by exitLocal().

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CO_API bool co::LocalNode::connect ( NodePtr  node)

Connect a proxy node to this listening node.

The connection descriptions of the node are used to connect the node. On success, the node is in the connected state, otherwise its state is unchanged.

This method is one-sided, that is, the node to be connected should not initiate a connection to this node at the same time.

Parameters:
nodethe remote node.
Returns:
true if this node was connected, false otherwise.
See also:
initConnect, syncConnect
CO_API NodePtr co::LocalNode::connect ( const NodeID nodeID)

Create and connect a node given by an identifier.

This method is two-sided and thread-safe, that is, it can be called by mulltiple threads on the same node with the same nodeID, or concurrently on two nodes with each others' nodeID.

Parameters:
nodeIDthe identifier of the node to connect.
Returns:
the connected node, or an invalid RefPtr if the node could not be connected.
virtual CO_API void co::LocalNode::deregisterObject ( Object object) [virtual]

Deregister a distributed object.

Parameters:
objectthe object instance.
CO_API void co::LocalNode::disableInstanceCache ( )

Disable the instance cache of a stopped local node.

CO_API void co::LocalNode::disableSendOnRegister ( )

Disable sending data of newly registered objects when idle.

virtual CO_API bool co::LocalNode::disconnect ( NodePtr  node) [virtual]

Disconnects a connected node.

Parameters:
nodethe remote node.
Returns:
true if the node was disconnected correctly, false otherwise.
CO_API bool co::LocalNode::dispatchCommand ( Command command) [virtual]

Dispatches a packet to the registered command queue.

Parameters:
commandthe command.
Returns:
the result of the operation.
See also:
Command::invoke

Reimplemented from co::Dispatcher.

Reimplemented in eq::fabric::Client.

CO_API void co::LocalNode::enableSendOnRegister ( )

Enable sending instance data after registration.

Send-on-register starts transmitting instance data of registered objects directly after they have been registered. The data is cached on remote nodes and accelerates object mapping. Send-on-register should not be active when remote nodes are joining a multicast group of this node, since they will potentially read out-of-order data streams on the multicast connection.

Enable and disable are counted, that is, the last disable on a matched series of enable/disable will be effective. The disable is completely synchronous, that is, no more instance data will be sent after an effective disable.

void co::LocalNode::flushCommands ( ) [inline]

Flush all pending commands on this listening node.

This causes the receiver thread to redispatch all pending commands, which are normally only redispatched when a new command is received.

Definition at line 314 of file localNode.h.

References co::ConnectionSet::interrupt().

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virtual CommandQueue* co::LocalNode::getCommandThreadQueue ( ) [inline, virtual]

Return the command queue to the command thread.

Definition at line 290 of file localNode.h.

CO_API NodePtr co::LocalNode::getNode ( const NodeID id) const

Get a node by identifier.

The node might not be connected.

Parameters:
idthe node identifier.
Returns:
the node.
void co::LocalNode::getNodes ( Nodes nodes,
const bool  addSelf = true 
) const

Assemble a vector of the currently connected nodes.

bool co::LocalNode::inCommandThread ( ) const [inline]
Returns:
true if executed from the command handler thread, false if not.

Definition at line 297 of file localNode.h.

virtual CO_API bool co::LocalNode::initLocal ( const int  argc,
char **  argv 
) [virtual]

Initialize the node.

Before calling listen(), the '--eq-listen <connection description>' command line options is recognized by this method to add listening connections to this node. This parameter might be used multiple times. ConnectionDescription::fromString() is used to parse the provided description.

Please note that further command line parameters are recognized by eq::init().

Parameters:
argcthe command line argument count.
argvthe command line argument values.
Returns:
true if the client was successfully initialized, false otherwise.

Reimplemented in eq::Client.

virtual CO_API bool co::LocalNode::listen ( ) [virtual]

Open all connections and put this node into the listening state.

The node will spawn a receiver and command thread, and listen on all connections for incoming commands. The node will be in the listening state if the method completed successfully. A listening node can connect other nodes.

Returns:
true if the node could be initialized, false if not.
See also:
connect
bool co::LocalNode::mapObject ( Object object,
const ObjectVersion v 
) [inline]

Convenience wrapper for mapObject().

Definition at line 239 of file localNode.h.

References mapObject().

Referenced by mapObject().

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CO_API bool co::LocalNode::mapObject ( Object object,
const base::UUID id,
const uint128_t version = VERSION_OLDEST 
)

Map a distributed object.

The mapped object becomes a slave instance of the master version which was registered with the provided identifier. The given version can be used to map a specific version.

If VERSION_NONE is provided, the slave instance is not initialized with any data from the master. This is useful if the object has been pre-initialized by other means, for example from a shared file system.

If VERSION_OLDEST is provided, the oldest available version is mapped.

If a concrete requested version no longer exists, mapObject() will map the oldest available version.

If the requested version is newer than the head version, mapObject() will block until the requested version is available.

Mapping an object is a potentially time-consuming operation. Using mapObjectNB() and mapObjectSync() to asynchronously map multiple objects in parallel improves performance of this operation.

Parameters:
objectthe object.
idthe master object identifier.
versionthe initial version.
Returns:
true if the object was mapped, false if the master of the object is not found or the requested version is no longer available.
See also:
registerObject
CO_API uint32_t co::LocalNode::mapObjectNB ( Object object,
const base::UUID id,
const uint128_t version = VERSION_OLDEST 
)

Start mapping a distributed object.

See also:
mapObject()
CO_API uint32_t co::LocalNode::mapObjectNB ( Object object,
const base::UUID id,
const uint128_t version,
NodePtr  master 
)

Start mapping a distributed object from a known master.

See also:
mapObject()
CO_API bool co::LocalNode::mapObjectSync ( const uint32_t  requestID)

Finalize the mapping of a distributed object.

CO_API bool co::LocalNode::registerObject ( Object object)

Register a distributed object.

Registering a distributed object makes this object the master version. The object's identifier is used to map slave instances of the object. Master versions of objects are typically writable and can commit new versions of the distributed object.

Parameters:
objectthe object instance.
Returns:
true if the object was registered, false otherwise.
CO_API void co::LocalNode::releaseObject ( Object object)

Convenience method to deregister or unmap an object.

CO_API uint32_t co::LocalNode::removeListenerNB ( ConnectionPtr  connection)

Remove a listening connection from this listening node.

CO_API void co::LocalNode::unmapObject ( Object object)

Unmap a mapped object.

Parameters:
objectthe mapped object.

The documentation for this class was generated from the following file:
Generated on Sun May 8 2011 19:11:08 for Equalizer 1.0 by  doxygen 1.7.3