Equalizer 1.0
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Equalizer default implementation to handle an AGL GPU. More...
#include <aglPipe.h>
Public Member Functions | |
AGLPipe (Pipe *parent) | |
Create a new AGL pipe for the given eq::Pipe. | |
virtual | ~AGLPipe () |
Destroy the AGL pipe. | |
CGDirectDisplayID | getCGDisplayID () const |
AGL initialization | |
virtual bool | configInit () |
Initialize this pipe for the AGL window system. | |
virtual void | configExit () |
De-initialize this pipe for the AGL window system. |
Equalizer default implementation to handle an AGL GPU.
When using AGLWindow as a system window for any window of a Pipe, the pipe needs to have an AGLPipe as its SystemPipe.
virtual eq::AGLPipe::~AGLPipe | ( | ) | [virtual] |
Destroy the AGL pipe.
virtual void eq::AGLPipe::configExit | ( | ) | [virtual] |
De-initialize this pipe for the AGL window system.
Implements eq::SystemPipe.
virtual bool eq::AGLPipe::configInit | ( | ) | [virtual] |
Initialize this pipe for the AGL window system.
Implements eq::SystemPipe.
CGDirectDisplayID eq::AGLPipe::getCGDisplayID | ( | ) | const [inline] |