Equalizer 1.0
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00001 00002 /* Copyright (c) 2006-2010, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2007-2009, Maxim Makhinya 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "frameData.h" 00031 00032 #ifndef M_PI_2 00033 # define M_PI_2 1.57079632679489661923 00034 #endif 00035 00036 namespace eVolve 00037 { 00038 00039 FrameData::FrameData() 00040 : _ortho( false ) 00041 , _statistics( false ) 00042 , _help( false ) 00043 , _quality( 1.0f ) 00044 , _currentViewID( co::base::UUID::ZERO ) 00045 { 00046 reset(); 00047 EQINFO << "New FrameData " << std::endl; 00048 } 00049 00050 void FrameData::reset() 00051 { 00052 _translation = eq::Vector3f::ZERO; 00053 _translation.z() = -2.f; 00054 _rotation = eq::Matrix4f::IDENTITY; 00055 _rotation.rotate_x( static_cast<float>( -M_PI_2 )); 00056 _rotation.rotate_y( static_cast<float>( -M_PI_2 )); 00057 00058 setDirty( DIRTY_CAMERA ); 00059 } 00060 00061 void FrameData::toggleOrtho( ) 00062 { 00063 _ortho = !_ortho; 00064 setDirty( DIRTY_FLAGS ); 00065 } 00066 00067 void FrameData::setOrtho( const bool ortho ) 00068 { 00069 _ortho = ortho; 00070 setDirty( DIRTY_FLAGS ); 00071 } 00072 00073 void FrameData::toggleStatistics() 00074 { 00075 _statistics = !_statistics; 00076 setDirty( DIRTY_FLAGS ); 00077 } 00078 00079 void FrameData::toggleHelp() 00080 { 00081 _help = !_help; 00082 setDirty( DIRTY_FLAGS ); 00083 } 00084 00085 void FrameData::spinCamera( const float x, const float y ) 00086 { 00087 _rotation.pre_rotate_x( x ); 00088 _rotation.pre_rotate_y( y ); 00089 00090 setDirty( DIRTY_CAMERA ); 00091 } 00092 00093 void FrameData::moveCamera( const float x, const float y, const float z ) 00094 { 00095 _translation.x() += x; 00096 _translation.y() += y; 00097 _translation.z() += z; 00098 00099 setDirty( DIRTY_CAMERA ); 00100 } 00101 00102 void FrameData::setTranslation( const eq::Vector3f& translation ) 00103 { 00104 _translation = translation; 00105 setDirty( DIRTY_CAMERA ); 00106 } 00107 00108 void FrameData::setRotation( const eq::Vector3f& rotation ) 00109 { 00110 _rotation = eq::Matrix4f::IDENTITY; 00111 _rotation.rotate_x( rotation.x() ); 00112 _rotation.rotate_y( rotation.y() ); 00113 _rotation.rotate_z( rotation.z() ); 00114 setDirty( DIRTY_CAMERA ); 00115 } 00116 00117 void FrameData::setCurrentViewID( const eq::uint128_t& id ) 00118 { 00119 _currentViewID = id; 00120 setDirty( DIRTY_VIEW ); 00121 } 00122 00123 void FrameData::adjustQuality( const float delta ) 00124 { 00125 _quality += delta; 00126 _quality = EQ_MAX( _quality, 0.1f ); 00127 _quality = EQ_MIN( _quality, 1.0f ); 00128 setDirty( DIRTY_FLAGS ); 00129 EQINFO << "Set non-idle image quality to " << _quality << std::endl; 00130 } 00131 00132 void FrameData::serialize( co::DataOStream& os, const uint64_t dirtyBits ) 00133 { 00134 eq::fabric::Serializable::serialize( os, dirtyBits ); 00135 if( dirtyBits & DIRTY_VIEW ) 00136 os << _currentViewID; 00137 00138 if( dirtyBits & DIRTY_CAMERA ) 00139 os << _rotation << _translation; 00140 00141 if( dirtyBits & DIRTY_FLAGS ) 00142 os << _ortho << _statistics << _quality << _help; 00143 00144 if( dirtyBits & DIRTY_MESSAGE ) 00145 os << _message; 00146 } 00147 00148 void FrameData::deserialize( co::DataIStream& is, const uint64_t dirtyBits) 00149 { 00150 eq::fabric::Serializable::deserialize( is, dirtyBits ); 00151 if( dirtyBits & DIRTY_VIEW ) 00152 is >> _currentViewID; 00153 00154 if( dirtyBits & DIRTY_CAMERA ) 00155 is >> _rotation >> _translation; 00156 00157 if( dirtyBits & DIRTY_FLAGS ) 00158 is >> _ortho >> _statistics >> _quality >> _help; 00159 00160 if( dirtyBits & DIRTY_MESSAGE ) 00161 is >> _message; 00162 } 00163 00164 void FrameData::setMessage( const std::string& message ) 00165 { 00166 if( _message == message ) 00167 return; 00168 00169 _message = message; 00170 setDirty( DIRTY_MESSAGE ); 00171 } 00172 00173 }