Equalizer 1.0
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00001 00002 /* Copyright (c) 2007-2010, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "channel.h" 00030 #include "config.h" 00031 #include "window.h" 00032 00033 class NodeFactory : public eq::NodeFactory 00034 { 00035 public: 00036 virtual eq::Config* createConfig( eq::ServerPtr parent ) 00037 { return new eqPixelBench::Config( parent ); } 00038 virtual eq::Window* createWindow( eq::Pipe* parent ) 00039 { return new eqPixelBench::Window( parent ); } 00040 virtual eq::Channel* createChannel( eq::Window* parent ) 00041 { return new eqPixelBench::Channel( parent ); } 00042 }; 00043 00044 int main( int argc, char** argv ) 00045 { 00046 // 1. initialization of local node 00047 NodeFactory nodeFactory; 00048 if( !eq::init( argc, argv, &nodeFactory )) 00049 { 00050 EQERROR << "Equalizer init failed" << std::endl; 00051 return EXIT_FAILURE; 00052 } 00053 00054 00055 eq::ClientPtr client = new eq::Client; 00056 if( !client->initLocal( argc, argv )) 00057 { 00058 EQERROR << "Can't init client" << std::endl; 00059 eq::exit(); 00060 return EXIT_FAILURE; 00061 } 00062 00063 // 2. connect to server 00064 eq::ServerPtr server = new eq::Server; 00065 if( !client->connectServer( server )) 00066 { 00067 EQERROR << "Can't open server" << std::endl; 00068 client->exitLocal(); 00069 eq::exit(); 00070 return EXIT_FAILURE; 00071 } 00072 00073 // 3. choose config 00074 eq::ConfigParams configParams; 00075 eqPixelBench::Config* config = static_cast<eqPixelBench::Config*>( 00076 server->chooseConfig( configParams )); 00077 00078 if( !config ) 00079 { 00080 EQERROR << "No matching config on server" << std::endl; 00081 client->disconnectServer( server ); 00082 client->exitLocal(); 00083 eq::exit(); 00084 return EXIT_FAILURE; 00085 } 00086 00087 // 4. init config 00088 co::base::Clock clock; 00089 00090 if( !config->init( 0 )) 00091 { 00092 server->releaseConfig( config ); 00093 client->disconnectServer( server ); 00094 client->exitLocal(); 00095 eq::exit(); 00096 return EXIT_FAILURE; 00097 } 00098 else if( config->getError( )) 00099 EQWARN << "Error during initialization: " << config->getError() 00100 << std::endl; 00101 00102 EQLOG( eq::LOG_CUSTOM ) << "Config init took " << clock.getTimef() << " ms" 00103 << std::endl; 00104 00105 // 5. render three frames 00106 clock.reset(); 00107 for( uint32_t i = 0; i < 3; ++i ) 00108 { 00109 config->startFrame( 0 ); 00110 config->finishAllFrames(); 00111 } 00112 EQLOG( eq::LOG_CUSTOM ) << "Rendering took " << clock.getTimef() << " ms (" 00113 << ( 1.0f / clock.getTimef() * 1000.f) << " FPS)" 00114 << std::endl; 00115 00116 // 6. exit config 00117 clock.reset(); 00118 config->exit(); 00119 EQLOG( eq::LOG_CUSTOM ) << "Exit took " << clock.getTimef() << " ms" 00120 << std::endl; 00121 00122 // 7. cleanup and exit 00123 server->releaseConfig( config ); 00124 if( !client->disconnectServer( server )) 00125 EQERROR << "Client::disconnectServer failed" << std::endl; 00126 server = 0; 00127 00128 client->exitLocal(); 00129 client = 0; 00130 00131 eq::exit(); 00132 return EXIT_SUCCESS; 00133 }