Equalizer 1.0

share/Equalizer/examples/eqPly/window.h

00001 
00002 /* Copyright (c) 2007-2010, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #ifndef EQ_PLY_WINDOW_H
00030 #define EQ_PLY_WINDOW_H
00031 
00032 #include <eq/eq.h>
00033 
00034 #include "vertexBufferState.h"
00035 #include <string>
00036 
00037 namespace eqPly
00038 {
00046     class Window : public eq::Window
00047     {
00048     public:
00049         Window( eq::Pipe* parent ) 
00050                 : eq::Window( parent ), _state( 0 ), _logoTexture( 0 ) {}
00051 
00052         const eq::util::Texture* getLogoTexture() const { return _logoTexture; }
00053         VertexBufferState& getState() { return *_state; }
00054         
00055     protected:
00056         virtual ~Window() {}
00057         virtual bool configInitSystemWindow( const eq::uint128_t& initID );
00058         virtual bool configInitGL( const eq::uint128_t& initID );
00059         virtual bool configExitGL();
00060         virtual void frameStart( const eq::uint128_t& frameID,
00061                                  const uint32_t frameNumber );
00062 
00063     private:
00064         VertexBufferState* _state;
00065         eq::util::Texture* _logoTexture;
00066 
00067         void _loadLogo();
00068         void _loadShaders();
00069     };
00070 }
00071 
00072 #endif // EQ_PLY_WINDOW_H
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