Equalizer 1.0
|
A window represent an OpenGL drawable and context. More...
#include <window.h>
Public Member Functions | |
Window (eq::Pipe *parent) | |
Construct a new window. | |
const eq::util::Texture * | getLogoTexture () const |
VertexBufferState & | getState () |
Protected Member Functions | |
virtual | ~Window () |
Destruct the window. | |
virtual bool | configInitSystemWindow (const eq::uint128_t &initID) |
Initialize the OS-specific window. | |
virtual bool | configInitGL (const eq::uint128_t &initID) |
Initialize the OpenGL state for this window. | |
virtual bool | configExitGL () |
De-initialize the OpenGL state for this window. | |
virtual void | frameStart (const eq::uint128_t &frameID, const uint32_t frameNumber) |
Start rendering a frame. |
A window represent an OpenGL drawable and context.
Manages OpenGL-specific data, i.e., it creates the logo texture during initialization and holds a state object for GL object creation. It initializes the OpenGL state and draws the statistics overlay.
Definition at line 46 of file share/Equalizer/examples/eqPly/window.h.
eqPly::Window::Window | ( | eq::Pipe * | parent | ) | [inline] |
Construct a new window.
Reimplemented from eq::Window.
Definition at line 49 of file share/Equalizer/examples/eqPly/window.h.
virtual eqPly::Window::~Window | ( | ) | [inline, protected, virtual] |
Destruct the window.
Reimplemented from eq::Window.
Definition at line 56 of file share/Equalizer/examples/eqPly/window.h.
bool eqPly::Window::configExitGL | ( | ) | [protected, virtual] |
De-initialize the OpenGL state for this window.
Reimplemented from eq::Window.
Definition at line 100 of file eqPly/window.cpp.
bool eqPly::Window::configInitGL | ( | const eq::uint128_t & | initID | ) | [protected, virtual] |
Initialize the OpenGL state for this window.
initID | the init identifier. |
true
if the initialization was successful, false
if not. Reimplemented from eq::Window.
Definition at line 76 of file eqPly/window.cpp.
References eq::Window::configInitGL(), eq::Window::getConfig(), and eq::Window::getObjectManager().
bool eqPly::Window::configInitSystemWindow | ( | const eq::uint128_t & | initID | ) | [protected, virtual] |
Initialize the OS-specific window.
Reimplemented from eq::Window.
Definition at line 44 of file eqPly/window.cpp.
References eq::Window::configExitSystemWindow(), eq::Window::configInitSystemWindow(), eq::fabric::Window< Pipe, Window, Channel >::getDrawableConfig(), eq::fabric::Window< Pipe, Window, Channel >::IATTR_PLANES_ACCUM, and eq::fabric::Window< Pipe, Window, Channel >::setIAttribute().
void eqPly::Window::frameStart | ( | const eq::uint128_t & | frameID, |
const uint32_t | frameNumber | ||
) | [protected, virtual] |
Start rendering a frame.
Called once at the beginning of each frame, to do per-frame updates of window-specific data. This method has to call startFrame().
frameID | the per-frame identifier. |
frameNumber | the frame to start. |
Reimplemented from eq::Window.
Definition at line 215 of file eqPly/window.cpp.
References eq::fabric::Window< Pipe, Window, Channel >::getPipe().