Equalizer 1.0

eqPly::Window Class Reference

A window represent an OpenGL drawable and context. More...

#include <window.h>

Inheritance diagram for eqPly::Window:
Collaboration diagram for eqPly::Window:

List of all members.

Public Member Functions

 Window (eq::Pipe *parent)
 Construct a new window.
const eq::util::TexturegetLogoTexture () const
VertexBufferStategetState ()

Protected Member Functions

virtual ~Window ()
 Destruct the window.
virtual bool configInitSystemWindow (const eq::uint128_t &initID)
 Initialize the OS-specific window.
virtual bool configInitGL (const eq::uint128_t &initID)
 Initialize the OpenGL state for this window.
virtual bool configExitGL ()
 De-initialize the OpenGL state for this window.
virtual void frameStart (const eq::uint128_t &frameID, const uint32_t frameNumber)
 Start rendering a frame.

Detailed Description

A window represent an OpenGL drawable and context.

Manages OpenGL-specific data, i.e., it creates the logo texture during initialization and holds a state object for GL object creation. It initializes the OpenGL state and draws the statistics overlay.

Definition at line 46 of file share/Equalizer/examples/eqPly/window.h.


Constructor & Destructor Documentation

eqPly::Window::Window ( eq::Pipe parent) [inline]

Construct a new window.

Version:
1.0

Reimplemented from eq::Window.

Definition at line 49 of file share/Equalizer/examples/eqPly/window.h.

virtual eqPly::Window::~Window ( ) [inline, protected, virtual]

Destruct the window.

Version:
1.0

Reimplemented from eq::Window.

Definition at line 56 of file share/Equalizer/examples/eqPly/window.h.


Member Function Documentation

bool eqPly::Window::configExitGL ( ) [protected, virtual]

De-initialize the OpenGL state for this window.

Version:
1.0

Reimplemented from eq::Window.

Definition at line 100 of file eqPly/window.cpp.

bool eqPly::Window::configInitGL ( const eq::uint128_t initID) [protected, virtual]

Initialize the OpenGL state for this window.

Parameters:
initIDthe init identifier.
Returns:
true if the initialization was successful, false if not.
Version:
1.0

Reimplemented from eq::Window.

Definition at line 76 of file eqPly/window.cpp.

References eq::Window::configInitGL(), eq::Window::getConfig(), and eq::Window::getObjectManager().

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bool eqPly::Window::configInitSystemWindow ( const eq::uint128_t initID) [protected, virtual]
void eqPly::Window::frameStart ( const eq::uint128_t frameID,
const uint32_t  frameNumber 
) [protected, virtual]

Start rendering a frame.

Called once at the beginning of each frame, to do per-frame updates of window-specific data. This method has to call startFrame().

Parameters:
frameIDthe per-frame identifier.
frameNumberthe frame to start.
Version:
1.0

Reimplemented from eq::Window.

Definition at line 215 of file eqPly/window.cpp.

References eq::fabric::Window< Pipe, Window, Channel >::getPipe().

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The documentation for this class was generated from the following files:
Generated on Sun May 8 2011 19:11:11 for Equalizer 1.0 by  doxygen 1.7.3