Equalizer 1.0
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00001 00002 /* Copyright (c) 2007, Tobias Wolf <twolf@access.unizh.ch> 00003 * 2009, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 00031 #ifndef MESH_VERTEXBUFFERROOT_H 00032 #define MESH_VERTEXBUFFERROOT_H 00033 00034 00035 #include "vertexBufferNode.h" 00036 #include "vertexBufferData.h" 00037 00038 00039 namespace mesh 00040 { 00041 00042 00043 /* The class for kd-tree root nodes. */ 00044 class VertexBufferRoot : public VertexBufferNode 00045 { 00046 public: 00047 VertexBufferRoot() : VertexBufferNode(), _invertFaces(false) {} 00048 00049 virtual void render( VertexBufferState& state ) const; 00050 00051 void beginRendering( VertexBufferState& state ) const; 00052 void endRendering( VertexBufferState& state ) const; 00053 00054 void setupTree( VertexData& data ); 00055 bool writeToFile( const std::string& filename ); 00056 bool readFromFile( const std::string& filename ); 00057 bool hasColors() const { return _data.colors.size() > 0; } 00058 00059 void useInvertedFaces() { _invertFaces = true; } 00060 00061 const std::string& getName() const { return _name; } 00062 00063 protected: 00064 virtual void toStream( std::ostream& os ); 00065 virtual void fromMemory( char* start ); 00066 00067 private: 00068 bool _constructFromPly( const std::string& filename ); 00069 bool _readBinary( std::string filename ); 00070 00071 VertexBufferData _data; 00072 bool _invertFaces; 00073 std::string _name; 00074 00075 friend class eqPly::VertexBufferDist; 00076 }; 00077 00078 00079 } 00080 00081 00082 #endif // MESH_VERTEXBUFFERROOT_H