Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2009-2011, Maxim Makhinya <maxmah@gmail.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 * 00028 */ 00029 00030 #ifndef EQASYNC_ASYNC_FETCHER_H 00031 #define EQASYNC_ASYNC_FETCHER_H 00032 00033 #include <eq/eq.h> 00034 00035 namespace eqAsync 00036 { 00037 00041 struct TextureId 00042 { 00043 TextureId( const GLuint id_ = 0, const void* key_ = 0 ) 00044 : id( id_ ), key( key_ ){}; 00045 00046 GLuint id; // OpenGL texture id 00047 const void* key; // Object manager key; used to delete textures 00048 }; 00049 00050 class Window; 00051 00055 class AsyncFetcher : public co::base::Thread 00056 { 00057 public: 00058 typedef eq::util::ObjectManager< int > ObjectManager; 00059 00060 AsyncFetcher(); 00061 ~AsyncFetcher(); 00062 00063 virtual void run(); 00064 void setup( Window* wnd ) { _wnd = wnd; } 00065 00066 TextureId getTextureId() { return _outQueue.pop().id; } 00067 bool tryGetTextureId( TextureId& val ) { return _outQueue.tryPop( val ); } 00068 void deleteTexture( const void* key ) { _inQueue.push( key ); } 00069 00070 const GLEWContext* glewGetContext() const; 00071 00072 private: 00073 Window* _wnd; 00074 co::base::MTQueue<const void*> _inQueue; // textures to delete 00075 co::base::MTQueue<TextureId> _outQueue; // generated textures 00076 eq::ObjectManager* _objectManager; 00077 eq::SystemWindow* _sharedContextWindow; 00078 GLbyte* _tmpTexture; // temporal texture storage 00079 }; 00080 00081 } 00082 00083 #endif //EQASYNC_ASYNC_FETCHER_H