Equalizer
1.2.1
|
Sequel - A simple interface to the Equalizer parallel rendering framework. More...
Classes | |
class | Application |
The main application object. More... | |
class | ObjectFactory |
The interface to create objects, used by Application and Renderer. More... | |
class | Renderer |
A renderer instance. More... | |
class | ViewData |
Stores per-view data. More... | |
Functions | |
void | initErrors () |
Set up Sequel-specific error codes. | |
void | exitErrors () |
Clear Sequel-specific error codes. | |
Typedefs | |
typedef co::base::RefPtr < Application > | ApplicationPtr |
Enumerations | |
enum | Error { ERROR_SEQUEL_MAPOBJECT_FAILED = eq::ERROR_CUSTOM, ERROR_SEQUEL_CREATERENDERER_FAILED } |
Defines errors produced by Sequel. More... | |
enum | ObjectType { OBJECTTYPE_NONE, OBJECTTYPE_INITDATA, OBJECTTYPE_FRAMEDATA, OBJECTTYPE_MODELMATRIX, OBJECTTYPE_CUSTOM = 100 } |
Built-in object types. More... |
Sequel - A simple interface to the Equalizer parallel rendering framework.
This namespace provides a simple programming interface to the Equalizer parallel rendering framework. Sequel allows rapid development of clustered multi-GPU applications while not sacrificing the flexibility and power of the underlying Equalizer framework.
void seq::exitErrors | ( | ) |
Clear Sequel-specific error codes.
Definition at line 58 of file eqPly/error.cpp.
References co::base::ErrorRegistry::eraseString(), and co::base::Global::getErrorRegistry().
void seq::initErrors | ( | ) |
Set up Sequel-specific error codes.
Definition at line 50 of file eqPly/error.cpp.
References co::base::Global::getErrorRegistry(), and co::base::ErrorRegistry::setString().
enum seq::Error |
Defines errors produced by Sequel.
Definition at line 26 of file include/seq/error.h.
enum seq::ObjectType |
Built-in object types.
OBJECTTYPE_NONE |
Unused object type. |
OBJECTTYPE_INITDATA |
The object passed to Application::init() |
OBJECTTYPE_FRAMEDATA |
The object passed to Application::run() |
OBJECTTYPE_MODELMATRIX |
Per-view global model transformation. |
OBJECTTYPE_CUSTOM |
Application-specific objects. |
Definition at line 26 of file objectType.h.