Equalizer
1.4.1
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The context applied to a channel during rendering operations. More...
#include <renderContext.h>
Public Attributes | |
Frustumf | frustum |
frustum for projection matrix | |
Frustumf | ortho |
ortho frustum for projection matrix | |
Matrix4f | headTransform |
frustum transform for modelview | |
Matrix4f | orthoTransform |
orthographic frustum transform | |
co::ObjectVersion | view |
destination view id and version | |
uint128_t | frameID |
identifier from Config::beginFrame | |
PixelViewport | pvp |
pixel viewport of channel wrt window | |
Pixel | pixel |
pixel decomposition wrt to dest | |
Vector4i | overdraw |
Viewport | vp |
fractional viewport wrt dest view | |
Vector2i | offset |
absolute position wrt dest channel | |
Range | range |
database-range wrt to dest channel | |
SubPixel | subpixel |
subpixel decomposition wrt to dest | |
Zoom | zoom |
up/downsampling wrt to dest | |
uint32_t | buffer |
buffer as passed to glDrawBuffer() | |
uint32_t | taskID |
uint32_t | period |
DPlex period. | |
uint32_t | phase |
DPlex phase. | |
Eye | eye |
current eye pass | |
uint32_t | alignToEight |
ColorMask | bufferMask |
color mask for anaglyph stereo | |
bool | alignDummy [28] |
The context applied to a channel during rendering operations.
Definition at line 38 of file renderContext.h.