Equalizer
1.4.1
|
The Equalizer data synchronization fabric. More...
Classes | |
class | Canvas |
A canvas represents a logical 2D projection surface. More... | |
class | Channel |
Base data transport class for channels. More... | |
class | Client |
A client represents a network node of the application in the cluster. More... | |
class | ColorMask |
Defines which parts of the color buffer are to be written. More... | |
class | Config |
Base data class for a configuration. More... | |
class | ConfigVisitor |
A visitor to traverse configs and all children. More... | |
struct | DrawableConfig |
Stores the characteristics of a window's frame buffer configuration. More... | |
class | ElementVisitor |
A visitor to traverse non-leaf elements and their children in a tree. More... | |
class | ErrorRegistry |
The registry translating error codes to strings. More... | |
class | Frame |
A holder for a frame data and related parameters. More... | |
class | Frustum |
A distributed object for frustum data. More... | |
class | Global |
Global parameter handling for the Equalizer fabric namespace. More... | |
struct | GPUInfo |
A structure containing GPU-specific information. More... | |
class | Layout |
Base data transport class for layouts. More... | |
class | LeafVisitor |
A visitor to traverse leaf nodes of a graph. More... | |
class | Node |
Base data transport class for nodes. More... | |
class | Object |
Internal base class for all distributed, inheritable Equalizer objects. More... | |
class | Observer |
Base data transport class for observers. More... | |
class | Pipe |
Base data transport class for pipes. More... | |
class | Pixel |
Holds a pixel decomposition specification with methods for manipulation. More... | |
class | PixelViewport |
Holds a 2D pixel viewport with methods for manipulation. More... | |
class | Projection |
A projector definition defining a view frustum. More... | |
class | Range |
A fractional database range with methods for manipulation. More... | |
class | RenderContext |
The context applied to a channel during rendering operations. More... | |
class | Segment |
Base data transport class for segments. More... | |
class | Server |
Base co::Node class for a server. More... | |
class | SubPixel |
Holds a subpixel decomposition specification along with some methods for manipulation. More... | |
class | SwapBarrier |
A swapbarrier is set on a Compound to synchronize the swap buffer between windows. More... | |
class | Tile |
class | View |
Base data transport class for views. More... | |
class | Viewport |
A fractional viewport with methods for manipulation. More... | |
class | Wall |
A wall defining a view frustum. More... | |
class | Window |
Base data transport class for windows. More... | |
class | Zoom |
A zoom specification with methods for manipulation. More... | |
Functions | |
template<class CFG , class C , class S , class L > | |
std::ostream & | operator<< (std::ostream &, const Canvas< CFG, C, S, L > &) |
template<class W , class C > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Channel< W, C > &) |
std::ostream & | operator<< (std::ostream &os, const ColorMask &mask) |
template<class S , class C , class O , class L , class CV , class N , class V > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const Config< S, C, O, L, CV, N, V > &config) |
std::ostream & | operator<< (std::ostream &os, const DrawableConfig &config) |
std::ostream & | operator<< (std::ostream &os, const Error &error) |
Print the error in a human-readable format. | |
std::ostream & | operator<< (std::ostream &os, const Eye &eye) |
std::ostream & | operator<< (std::ostream &os, const FocusMode &mode) |
std::ostream & | operator<< (std::ostream &, const Frame &) |
Print the frame to the given output stream. | |
std::ostream & | operator<< (std::ostream &, const Frame::Type) |
Print the frame type to the given output stream. | |
std::ostream & | operator<< (std::ostream &, const Frame::Buffer) |
Print the frame buffer value to the given output stream. | |
std::ostream & | operator<< (std::ostream &os, const Frustum &) |
std::ostream & | operator<< (std::ostream &os, const GPUInfo &info) |
std::ostream & | operator<< (std::ostream &os, const IAttribute value) |
bool | init (const int argc, char **argv) |
Initialize the Equalizer fabric namespace. | |
bool | exit () |
De-initialize the Equalizer fabric namespace. | |
template<class C , class L , class V > | |
std::ostream & | operator<< (std::ostream &, const Layout< C, L, V > &) |
template<class C , class N , class P , class V > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Node< C, N, P, V > &) |
template<class C , class O > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Observer< C, O > &) |
template<class N , class P , class W , class V > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Pipe< N, P, W, V > &) |
std::ostream & | operator<< (std::ostream &os, const Pixel &pixel) |
std::ostream & | operator<< (std::ostream &os, const PixelViewport &pvp) |
std::ostream & | operator<< (std::ostream &os, const Projection &) |
std::ostream & | operator<< (std::ostream &os, const Range &range) |
std::ostream & | operator<< (std::ostream &os, const RenderContext &ctx) |
template<class C , class S , class CH > | |
std::ostream & | operator<< (std::ostream &, const Segment< C, S, CH > &) |
template<class CL , class S , class CFG , class NF , class N , class V > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Server< CL, S, CFG, NF, N, V > &) |
std::ostream & | operator<< (std::ostream &os, const SubPixel &subPixel) |
std::ostream & | operator<< (std::ostream &, const SwapBarrier &) |
template<class L , class V , class O > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const View< L, V, O > &view) |
std::ostream & | operator<< (std::ostream &os, const Viewport &vp) |
std::ostream & | operator<< (std::ostream &os, const VisitorResult &result) |
std::ostream & | operator<< (std::ostream &, const Wall &) |
std::ostream & | operator<< (std::ostream &, const Wall::Type &) |
template<class P , class W , class C > | |
EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const Window< P, W, C > &window) |
std::ostream & | operator<< (std::ostream &os, const Zoom &zoom) |
Typedefs | |
typedef vmml::matrix < 3, 3, double > | Matrix3d |
A 3x3 double matrix. | |
typedef vmml::matrix < 4, 4, double > | Matrix4d |
A 4x4 double matrix. | |
typedef vmml::matrix< 3, 3, float > | Matrix3f |
A 3x3 float matrix. | |
typedef vmml::matrix< 4, 4, float > | Matrix4f |
A 4x4 float matrix. | |
typedef vmml::vector< 2, int > | Vector2i |
A two-component integer vector. | |
typedef vmml::vector< 3, int > | Vector3i |
A three-component integer vector. | |
typedef vmml::vector< 4, int > | Vector4i |
A four-component integer vector. | |
typedef vmml::vector< 3, double > | Vector3d |
A three-component double vector. | |
typedef vmml::vector< 4, double > | Vector4d |
A four-component double vector. | |
typedef vmml::vector< 2, float > | Vector2f |
A two-component float vector. | |
typedef vmml::vector< 3, float > | Vector3f |
A three-component float vector. | |
typedef vmml::vector< 4, float > | Vector4f |
A four-component float vector. | |
typedef vmml::vector < 3, unsigned char > | Vector3ub |
A three-component byte vector. | |
typedef vmml::frustum< float > | Frustumf |
A frustum definition. | |
typedef lunchbox::RefPtr< Client > | ClientPtr |
typedef lunchbox::RefPtr < const Client > | ConstClientPtr |
typedef lunchbox::RefPtr < SwapBarrier > | SwapBarrierPtr |
typedef lunchbox::RefPtr < const SwapBarrier > | SwapBarrierConstPtr |
Enumerations | |
enum | Error { ERROR_FBO_UNSUPPORTED = co::ERROR_CUSTOM, ERROR_FRAMEBUFFER_UNSUPPORTED, ERROR_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, ERROR_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, ERROR_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, ERROR_FRAMEBUFFER_INCOMPLETE_FORMATS, ERROR_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, ERROR_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, ERROR_FRAMEBUFFER_FULL_COLOR_TEXTURES, ERROR_FRAMEBUFFER_INITIALIZED, ERROR_CUDACONTEXT_DEVICE_NOTFOUND, ERROR_CUDACONTEXT_INIT_FAILED, ERROR_CUDACONTEXT_MISSING_SUPPORT, ERROR_WINDOWSYSTEM_UNKNOWN, ERROR_NODE_LAUNCH, ERROR_NODE_CONNECT, ERROR_PIPE_NODE_NOTRUNNING, ERROR_SYSTEMPIPE_PIXELFORMAT_NOTFOUND, ERROR_SYSTEMPIPE_CREATECONTEXT_FAILED, ERROR_SYSTEMPIPE_CREATEWINDOW_FAILED, ERROR_AGLPIPE_DISPLAYS_NOTFOUND, ERROR_AGLPIPE_DEVICE_NOTFOUND, ERROR_GLXPIPE_DEVICE_NOTFOUND, ERROR_GLXPIPE_GLX_NOTFOUND, ERROR_GLXPIPE_GLXEWINIT_FAILED, ERROR_WGL_CREATEAFFINITYDC_FAILED, ERROR_WGLPIPE_ENUMDISPLAYS_FAILED, ERROR_WGLPIPE_CREATEDC_FAILED, ERROR_WGLPIPE_ENUMGPUS_FAILED, ERROR_WGLPIPE_REGISTERCLASS_FAILED, ERROR_WGLPIPE_SETPF_FAILED, ERROR_WGLPIPE_WGLEWINIT_FAILED, ERROR_WINDOW_PIPE_NOTRUNNING, ERROR_WINDOW_PVP_INVALID, ERROR_SYSTEMWINDOW_PIXELFORMAT_NOTFOUND, ERROR_SYSTEMWINDOW_NO_PIXELFORMAT, ERROR_SYSTEMWINDOW_ARB_FLOAT_FB_REQUIRED, ERROR_AGLWINDOW_NO_CONTEXT, ERROR_AGLWINDOW_CREATECONTEXT_FAILED, ERROR_AGLWINDOW_CREATEPBUFFER_FAILED, ERROR_AGLWINDOW_SETPBUFFER_FAILED, ERROR_AGLWINDOW_CREATEWINDOW_FAILED, ERROR_AGLWINDOW_SETWINDOW_FAILED, ERROR_GLXWINDOW_NO_DRAWABLE, ERROR_GLXWINDOW_NO_DISPLAY, ERROR_GLXWINDOW_CREATECONTEXT_FAILED, ERROR_GLXWINDOW_CREATEWINDOW_FAILED, ERROR_GLXWINDOW_GLXQUERYVERSION_FAILED, ERROR_GLXWINDOW_GLX_1_3_REQUIRED, ERROR_GLXWINDOW_NO_FBCONFIG, ERROR_GLXWINDOW_NO_VISUAL, ERROR_GLXWINDOW_CREATEPBUFFER_FAILED, ERROR_GLXWINDOW_FBCONFIG_REQUIRED, ERROR_WGLWINDOW_NO_DRAWABLE, ERROR_WGLWINDOW_SETPIXELFORMAT_FAILED, ERROR_WGLWINDOW_REGISTERCLASS_FAILED, ERROR_WGLWINDOW_FULLSCREEN_FAILED, ERROR_WGLWINDOW_CREATEWINDOW_FAILED, ERROR_WGLWINDOW_ARB_PBUFFER_REQUIRED, ERROR_WGLWINDOW_CREATEPBUFFER_FAILED, ERROR_WGLWINDOW_SETAFFINITY_PF_FAILED, ERROR_WGLWINDOW_CHOOSE_PF_ARB_FAILED, ERROR_WGLWINDOW_CREATECONTEXT_FAILED, ERROR_CHANNEL_WINDOW_NOTRUNNING, ERROR_PBO_UNSUPPORTED, ERROR_PBO_READ_ONLY, ERROR_PBO_WRITE_ONLY, ERROR_PBO_NOT_INITIALIZED, ERROR_PBO_SIZE_TOO_SMALL, ERROR_PBO_TYPE_UNSUPPORTED, ERROR_CUSTOM = LB_64KB } |
Defines errors produced by Equalizer classes. More... | |
enum | Eye { EYE_UNDEFINED = 0, EYE_CYCLOP = 1, EYE_LEFT = 2, EYE_RIGHT = 4, EYE_LAST = EYE_RIGHT, NUM_EYES = 3, EYES_STEREO = EYE_LEFT | EYE_RIGHT, EYES_ALL = 7 } |
Eye pass bit mask for which is enabled. More... | |
enum | FocusMode { FOCUSMODE_FIXED = FIXED, FOCUSMODE_RELATIVE_TO_ORIGIN = RELATIVE_TO_ORIGIN, FOCUSMODE_RELATIVE_TO_OBSERVER = RELATIVE_TO_OBSERVER } |
The algorithm to use for observer focal distance calculation. More... | |
enum | IAttribute { UNDEFINED = -0xfffffff, SOCKET = lunchbox::Thread::SOCKET, CORE = lunchbox::Thread::CORE, SOCKET_MAX = lunchbox::Thread::SOCKET_MAX, RELATIVE_TO_OBSERVER = -17, RELATIVE_TO_ORIGIN = -16, FIXED = -15, RGBA32F = -14, RGBA16F = -13, FBO = -12, LOCAL_SYNC = -11, DRAW_SYNC = -10, ASYNC = -9, PBUFFER = -8, WINDOW = -7, VERTICAL = -6, QUAD = -5, ANAGLYPH = -4, PASSIVE = -3, NICEST = -2, AUTO = -1, OFF = 0, ON = 1, FASTEST = ON, HORIZONTAL = ON } |
Possible values for integer attributes. More... | |
enum | LogTopics { LOG_INIT = co::LOG_CUSTOM << 0, LOG_CUSTOM = 0x400 } |
Defines selective logging classes enabled by setting LB_LOG_TOPICS. More... | |
enum | NodeType { NODETYPE_EQ_SERVER = co::NODETYPE_CO_USER } |
Node types to identify connecting nodes. More... | |
enum | PacketType { PACKETTYPE_EQ_CLIENT = co::PACKETTYPE_CO_CUSTOM, PACKETTYPE_EQ_SERVER, PACKETTYPE_EQ_CUSTOM = 1<<8 } |
Packet types to identify the target of a packet. More... | |
enum | Task { TASK_NONE = LB_BIT_NONE, TASK_DEFAULT = LB_BIT1, TASK_VIEW = LB_BIT2, TASK_CLEAR = LB_BIT5, TASK_CULL = LB_BIT9, TASK_DRAW = LB_BIT13, TASK_ASSEMBLE = LB_BIT17, TASK_READBACK = LB_BIT21, TASK_ALL = LB_BIT_ALL_32 } |
Tasks define the actions executed by a channel during rendering. More... | |
enum | VisitorResult { TRAVERSE_CONTINUE, TRAVERSE_TERMINATE, TRAVERSE_PRUNE } |
The result code from any visit operation. More... |
The Equalizer data synchronization fabric.
This namespace implements the common data management and transport layer between the Equalizer applications, the server and the administrative interface, which use the eq, eq::server and eq::admin namespace, respectively.
bool eq::fabric::exit | ( | ) |
De-initialize the Equalizer fabric namespace.
true
if the library was successfully de-initialized, false
otherwise. bool eq::fabric::init | ( | const int | argc, |
char ** | argv | ||
) | [inline] |
Initialize the Equalizer fabric namespace.
argc | the command line argument count. |
argv | the command line argument values. |
true
if the library was successfully initialized, false
otherwise. Initialize the Equalizer fabric namespace.
argc | the command line argument count. |
argv | the command line argument values. |
true
if the library was successfully initialised, false
otherwise. Definition at line 38 of file co/init.h.
References co::Version::getABI().
std::ostream& eq::fabric::operator<< | ( | std::ostream & | os, |
const Error & | error | ||
) | [inline] |
Print the error in a human-readable format.
Definition at line 107 of file include/eq/fabric/error.h.
std::ostream& eq::fabric::operator<< | ( | std::ostream & | , |
const Frame & | |||
) |
Print the frame to the given output stream.
std::ostream& eq::fabric::operator<< | ( | std::ostream & | , |
const Frame::Type | |||
) |
Print the frame type to the given output stream.
std::ostream& eq::fabric::operator<< | ( | std::ostream & | , |
const Frame::Buffer | |||
) |
Print the frame buffer value to the given output stream.
enum eq::fabric::Error |
Defines errors produced by Equalizer classes.
Definition at line 30 of file include/eq/fabric/error.h.
enum eq::fabric::Eye |
Eye pass bit mask for which is enabled.
EYE_CYCLOP |
monoscopic 'middle' eye |
EYE_LEFT |
left eye |
EYE_RIGHT |
right eye |
EYE_LAST |
the last eye |
EYES_STEREO |
left and right eye |
EYES_ALL |
all eyes |
Definition at line 32 of file fabric/eye.h.
The algorithm to use for observer focal distance calculation.
Definition at line 29 of file focusMode.h.
Possible values for integer attributes.
UNDEFINED |
Undefined value. |
SOCKET |
CPU thread affinity: -64k..-1024. |
CORE |
Core thread affinity: 1..oo. |
SOCKET_MAX |
Highes bindable CPU. |
RELATIVE_TO_OBSERVER |
focal convergence relative to observer |
RELATIVE_TO_ORIGIN |
focal convergence relative to origin |
FIXED |
config or observer focus fixed on wall/projection |
RGBA32F |
Float32 framebuffer (Window::IATTR_PLANES_COLOR) |
RGBA16F |
Float16 framebuffer (Window::IATTR_PLANES_COLOR) |
FBO |
FBO drawable (Window::IATTR_HINT_DRAWABLE) |
LOCAL_SYNC |
Full local sync (Node::IATTR_THREAD_MODEL) |
DRAW_SYNC |
Local draw sync (Node::IATTR_THREAD_MODEL) |
ASYNC |
No local sync (Node::IATTR_THREAD_MODEL) |
PBUFFER |
PBuffer drawable (Window::IATTR_HINT_DRAWABLE) |
WINDOW |
Window drawable (Window::IATTR_HINT_DRAWABLE) |
VERTICAL |
Vertical load-balancing. |
QUAD |
Quad-buffered stereo decomposition. |
ANAGLYPH |
Anaglyphic stereo decomposition. |
PASSIVE |
Passive stereo rendering. |
NICEST |
Nicest statistics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS) |
AUTO |
Automatic selection (various attributes) |
OFF |
disabled (various attributes) |
ON |
enabled (various attributes) |
FASTEST |
Fastest statistics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS) |
HORIZONTAL |
Horizontal load-balancing. |
Definition at line 30 of file iAttribute.h.
Defines selective logging classes enabled by setting LB_LOG_TOPICS.
Definition at line 28 of file eq/fabric/log.h.
enum eq::fabric::NodeType |
Node types to identify connecting nodes.
Definition at line 28 of file eq/fabric/nodeType.h.
Packet types to identify the target of a packet.
Definition at line 28 of file packetType.h.
enum eq::fabric::Task |
Tasks define the actions executed by a channel during rendering.
The enum values are spaced apart to leave room for future additions without breaking binary backward compatibility.
TASK_DEFAULT |
leaf: all, other ASSEMBLE|READBACK|VIEW |
TASK_VIEW |
View start/finish. |
TASK_CLEAR |
Clear the framebuffer. |
TASK_CULL |
Cull data [unused]. |
TASK_DRAW |
Draw data to the framebuffer. |
TASK_ASSEMBLE |
Combine input frames. |
TASK_READBACK |
Read results to output frames. |
The result code from any visit operation.
TRAVERSE_CONTINUE |
continue the traversal |
TRAVERSE_TERMINATE |
abort the traversal |
TRAVERSE_PRUNE |
do not traverse current entity downwards |
Definition at line 28 of file fabric/visitorResult.h.