|
Equalizer
1.6.1
|
Inheritance diagram for eqHello::Application:
Collaboration diagram for eqHello::Application:Public Member Functions | |
| virtual | ~Application () |
| Destruct this application instance. More... | |
| virtual seq::Renderer * | createRenderer () |
| Create a new renderer instance. More... | |
Public Member Functions inherited from seq::Application | |
| Application () | |
| Construct a new application instance. More... | |
| co::NodePtr | getMasterNode () |
| virtual bool | init (const int argc, char **argv, co::Object *initData) |
| Initialize the application instance. More... | |
| virtual bool | run (co::Object *frameData) |
| Run the application main loop. More... | |
| virtual bool | exit () |
| Exit this application instance. More... | |
| void | stopRunning () |
| Request that the application leaves its run loop. More... | |
| virtual bool | clientInit (co::Object *initData) |
| Initialize a render client. More... | |
| virtual bool | clientExit () |
| Exit a render client. More... | |
| virtual void | destroyRenderer (Renderer *renderer) |
| Delete the given renderer. More... | |
| virtual ViewData * | createViewData () |
| Create a new per-view data instance. More... | |
| virtual void | destroyViewData (ViewData *viewData) |
| Delete the given view data. More... | |
| eq::Config * | getConfig () |
| detail::Application * | getImpl () |
Public Member Functions inherited from eq::Client | |
| Client () | |
| Construct a new client. More... | |
| virtual | ~Client () |
| Destruct the client. More... | |
| bool | connectServer (ServerPtr server) |
| Open and connect an Equalizer server to the local client. More... | |
| bool | disconnectServer (ServerPtr server) |
| Disconnect and close the connection to an Equalizer server. More... | |
| virtual bool | initLocal (const int argc, char **argv) |
| Initialize a local, listening node. More... | |
| virtual bool | exitLocal () |
| De-initialize a local, listening node. More... | |
| bool | hasCommands () |
| virtual co::CommandQueue * | getMainThreadQueue () |
| const Strings & | getActiveLayouts () |
| const std::string & | getGPUFilter () const |
| float | getModelUnit () const |
Public Member Functions inherited from eq::fabric::Client | |
| bool | connectServer (co::NodePtr server) |
| Open and connect an Equalizer server to the local client. More... | |
| bool | disconnectServer (co::NodePtr server) |
| Disconnect and close the connection to an Equalizer server. More... | |
| void | processCommand (const uint32_t timeout=LB_TIMEOUT_INDEFINITE) |
| Get and process one pending command from the node command queue. More... | |
| virtual bool | dispatchCommand (co::ICommand &command) |
Additional Inherited Members | |
Protected Member Functions inherited from eq::Client | |
| virtual void | clientLoop () |
| Implements the processing loop for render clients. More... | |
| virtual void | exitClient () |
| Exit the process cleanly on render clients. More... | |
Protected Member Functions inherited from eq::fabric::Client | |
| Client () | |
| Construct a new client. | |
|
inlinevirtual |
|
inlinevirtual |
Create a new renderer instance.
Called once per rendering thread, potentially in parallel, during initialization.
Implements seq::Application.
1.8.5