Equalizer
1.6.1
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Public Member Functions | |
Renderer (seq::Application &application) | |
virtual | ~Renderer () |
Destruct this renderer. More... | |
Public Member Functions inherited from seq::Renderer | |
Renderer (Application &application) | |
Construct a new renderer. More... | |
virtual bool | init (co::Object *initData) |
Initialize the renderer. More... | |
virtual bool | exit () |
De-initialize the renderer. More... | |
virtual bool | initContext (co::Object *initData) |
Initialize an OpenGL context. More... | |
virtual bool | exitContext () |
De-initialize an OpenGL context. More... | |
virtual void | clear (co::Object *frameData) |
Clear the frame buffer. More... | |
virtual void | applyRenderContext () |
Apply the current rendering parameters to OpenGL. More... | |
const RenderContext & | getRenderContext () const |
virtual void | applyModelMatrix () |
Apply the current model matrix to OpenGL. More... | |
detail::Renderer * | getImpl () |
co::Object * | getFrameData () |
Application & | getApplication () |
const Application & | getApplication () const |
virtual ViewData * | createViewData () |
Create a new per-view data instance. More... | |
virtual void | destroyViewData (ViewData *viewData) |
Delete the given view data. More... | |
const GLEWContext * | glewGetContext () const |
Get the GLEW context for this renderer. More... | |
const Frustumf & | getFrustum () const |
const Matrix4f & | getViewMatrix () const |
const Matrix4f & | getModelMatrix () const |
virtual co::Object * | createObject (const uint32_t type) |
virtual void | destroyObject (co::Object *object, const uint32_t type) |
Protected Member Functions | |
virtual void | draw (co::Object *frameData) |
The rendering routine, a.k.a., glutDisplayFunc() | |
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inlinevirtual |