| Equalizer
    1.6.1
    | 
A C++ class to abstract an accumulation buffer. More...
#include <accum.h>
 Collaboration diagram for eq::util::Accum:
 Collaboration diagram for eq::util::Accum:| Public Member Functions | |
| Accum (const GLEWContext *const glewContext) | |
| Construct a new accumulation buffer.  More... | |
| ~Accum () | |
| Destruct the accumulation buffer.  More... | |
| bool | init (const PixelViewport &pvp, unsigned textureFormat) | 
| Initialize the accumulation buffer.  More... | |
| void | exit () | 
| Exit the accum buffer.  More... | |
| bool | resize (const PixelViewport &pvp) | 
| Resize the accumulation buffer.  More... | |
| bool | resize (const int width, const int height) | 
| void | clear () | 
| Clear the accumulation buffer.  More... | |
| void | accum () | 
| Accumulate a frame from the read buffer into the accumulation buffer.  More... | |
| void | display () | 
| Copy the result of the accumulation to the current draw buffer.  More... | |
| uint32_t | getMaxSteps () const | 
| Get the maximum number of accumulation steps possible.  More... | |
| uint32_t | getNumSteps () const | 
| Get the current number of accumulation steps done.  More... | |
| void | setTotalSteps (uint32_t totalSteps) | 
| Set the total number of accumulation steps that will be done.  More... | |
| uint32_t | getTotalSteps () | 
| bool | usesFBO () const | 
| Test if the accumulation uses the FBO implementation.  More... | |
| const GLEWContext * | glewGetContext () const | 
| Static Public Member Functions | |
| static bool | usesFBO (const GLEWContext *glewContext) | 
A C++ class to abstract an accumulation buffer.
Depending on the OpenGL version, an FBO or glAccum() is used.
Remark: MacOS systems seem to have a buggy implementation of glAccum(), and use a workaround which needs setTotalSteps() to set up the total number of accumulations done.
| eq::util::Accum::Accum | ( | const GLEWContext *const | glewContext | ) | 
Construct a new accumulation buffer.
| eq::util::Accum::~Accum | ( | ) | 
Destruct the accumulation buffer.
| void eq::util::Accum::accum | ( | ) | 
Accumulate a frame from the read buffer into the accumulation buffer.
| void eq::util::Accum::clear | ( | ) | 
Clear the accumulation buffer.
| void eq::util::Accum::display | ( | ) | 
Copy the result of the accumulation to the current draw buffer.
| void eq::util::Accum::exit | ( | ) | 
Exit the accum buffer.
| uint32_t eq::util::Accum::getMaxSteps | ( | ) | const | 
Get the maximum number of accumulation steps possible.
| uint32_t eq::util::Accum::getNumSteps | ( | ) | const | 
Get the current number of accumulation steps done.
| uint32_t eq::util::Accum::getTotalSteps | ( | ) | 
| bool eq::util::Accum::init | ( | const PixelViewport & | pvp, | 
| unsigned | textureFormat | ||
| ) | 
Initialize the accumulation buffer.
| pvp | the pixel viewport. | 
| textureFormat | the texture format. | 
| bool eq::util::Accum::resize | ( | const PixelViewport & | pvp | ) | 
Resize the accumulation buffer.
| pvp | The pixel viewport where the accumulation buffer will be displayed | 
| bool eq::util::Accum::resize | ( | const int | width, | 
| const int | height | ||
| ) | 
| void eq::util::Accum::setTotalSteps | ( | uint32_t | totalSteps | ) | 
Set the total number of accumulation steps that will be done.
This is used only for Darwin systems due to a specific glAccum() workaround.
| totalSteps | the total number of steps to do. | 
| bool eq::util::Accum::usesFBO | ( | ) | const | 
Test if the accumulation uses the FBO implementation.
 1.8.5
 1.8.5