Equalizer
1.6.1
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Equalizer utility classes. More...
Classes | |
class | BitmapFont |
A wrapper around AGL, WGL and GLX bitmap fonts. More... | |
class | ObjectManager |
A facility class to manage OpenGL objects across shared contexts. More... | |
class | Accum |
A C++ class to abstract an accumulation buffer. More... | |
class | AccumBufferObject |
A class to emulate an OpenGL accumulation buffer using an FBO. More... | |
class | FrameBufferObject |
A C++ class to abstract OpenGL frame buffer objects. More... | |
class | PixelBufferObject |
A C++ class to abstract OpenGL pixel buffer objects. More... | |
class | Texture |
A wrapper around OpenGL textures. More... | |
Typedefs | |
typedef std::vector< Texture * > | Textures |
A vector of pointers to eq::util::Texture. | |
Equalizer utility classes.
The eq::util namespace groups common utility classes, mostly facilitating the usage of OpenGL functions. Most classes in this namespace are used by the Equalizer client library, but are usable independently from Equalizer.