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Equalizer
1.6.1
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Inheritance diagram for seqPly::Renderer:
Collaboration diagram for seqPly::Renderer:Public Member Functions | |
| Renderer (seq::Application &app) | |
| virtual | ~Renderer () |
| Destruct this renderer. More... | |
| State & | getState () |
Public Member Functions inherited from seq::Renderer | |
| Renderer (Application &application) | |
| Construct a new renderer. More... | |
| virtual bool | initContext (co::Object *initData) |
| Initialize an OpenGL context. More... | |
| virtual bool | exitContext () |
| De-initialize an OpenGL context. More... | |
| virtual void | clear (co::Object *frameData) |
| Clear the frame buffer. More... | |
| virtual void | applyRenderContext () |
| Apply the current rendering parameters to OpenGL. More... | |
| const RenderContext & | getRenderContext () const |
| virtual void | applyModelMatrix () |
| Apply the current model matrix to OpenGL. More... | |
| detail::Renderer * | getImpl () |
| co::Object * | getFrameData () |
| Application & | getApplication () |
| const Application & | getApplication () const |
| virtual ViewData * | createViewData () |
| Create a new per-view data instance. More... | |
| virtual void | destroyViewData (ViewData *viewData) |
| Delete the given view data. More... | |
| const GLEWContext * | glewGetContext () const |
| Get the GLEW context for this renderer. More... | |
| const Frustumf & | getFrustum () const |
| const Matrix4f & | getViewMatrix () const |
| const Matrix4f & | getModelMatrix () const |
| virtual co::Object * | createObject (const uint32_t type) |
| virtual void | destroyObject (co::Object *object, const uint32_t type) |
Protected Member Functions | |
| virtual bool | init (co::Object *initData) |
| Initialize the renderer. More... | |
| virtual bool | exit () |
| De-initialize the renderer. More... | |
| virtual void | draw (co::Object *frameData) |
| Render the scene. More... | |
Definition at line 37 of file share/Equalizer/examples/seqPly/renderer.h.
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inlinevirtual |
Destruct this renderer.
Reimplemented from seq::Renderer.
Definition at line 41 of file share/Equalizer/examples/seqPly/renderer.h.
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protectedvirtual |
Render the scene.
| frameData | the renderer's instance of the object passed to Config::run. |
Implements seq::Renderer.
Definition at line 60 of file renderer.cpp.
References seq::Renderer::applyModelMatrix(), seq::Renderer::applyRenderContext(), seq::Renderer::getApplication(), seq::Renderer::getFrustum(), seq::Renderer::getModelMatrix(), seq::Renderer::getRenderContext(), seq::Renderer::getViewMatrix(), eq::fabric::RenderContext::range, and eq::fabric::Range::start.
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protectedvirtual |
De-initialize the renderer.
Called just before the last context will be destroyed after the last call to exitContext().
Reimplemented from seq::Renderer.
Definition at line 52 of file renderer.cpp.
References seq::Renderer::exit().
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protectedvirtual |
Initialize the renderer.
Called once per renderer with an OpenGL context current before the first call to initContext().
| initData | a per-renderer instance of the object passed to Config::init(). |
Reimplemented from seq::Renderer.
Definition at line 46 of file renderer.cpp.
References seq::Renderer::glewGetContext(), and seq::Renderer::init().
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1.8.5