34 #include "frameData.h"
52 const FrameData& getFrameData()
const {
return _frameData; }
58 virtual bool configInit(
const eq::uint128_t& initID );
60 virtual void frameStart(
const eq::uint128_t& frameID,
61 const uint32_t frameNumber );
68 #endif // EQ_PLY_PIPE_H
A Node represents a single computer in the cluster.
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
A Pipe represents a graphics card (GPU) on a Node.
virtual ~Pipe()
Destruct the pipe.
The representation of one GPU.
virtual eq::WindowSystem selectWindowSystem() const
Choose the window system to be used by this pipe.
virtual bool configExit()
De-initialize this pipe.
The list of possible window systems.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this pipe.