19 #ifndef EQUTIL_FRAMEBUFFEROBJECT_H
20 #define EQUTIL_FRAMEBUFFEROBJECT_H
22 #include <eq/util/texture.h>
23 #include <eq/util/types.h>
37 const unsigned textureTarget = 0x84F5
70 EQ_API Error
init(
const int32_t width,
const int32_t height,
71 const unsigned colorFormat,
const int32_t depthSize,
72 const int32_t stencilSize );
102 EQ_API Error
resize(
const int32_t width,
const int32_t height );
106 { LBASSERT( !_colors.empty( ));
return _colors.front()->getWidth();}
110 { LBASSERT( !_colors.empty());
return _colors.front()->getHeight();}
130 const GLEWContext*
const _glewContext;
134 LB_TS_VAR( _thread );
137 Error _checkStatus();
142 #endif // EQUTIL_FRAMEBUFFEROBJECT_H
const Textures & getColorTextures() const
A C++ class to abstract OpenGL frame buffer objects.
EQ_API ~FrameBufferObject()
Destruct the Frame Buffer Object.
const GLEWContext * glewGetContext() const
A wrapper around OpenGL textures.
EQ_API void exit()
De-initialize the Frame Buffer Object.
EQ_API void unbind()
Unbind any Frame Buffer Object and use the default drawable for the current context.
const Texture & getDepthTexture() const
EQ_API Error resize(const int32_t width, const int32_t height)
Resize the FBO.
EQ_API bool addColorTexture()
Add one color texture to the FBO.
EQ_API FrameBufferObject(const GLEWContext *const glewContext, const unsigned textureTarget=0x84F5)
Construct a new Frame Buffer Object.
EQ_API void bind()
Bind to the Frame Buffer Object.
EQ_API Error init(const int32_t width, const int32_t height, const unsigned colorFormat, const int32_t depthSize, const int32_t stencilSize)
Initialize the Frame Buffer Object.
int32_t getHeight() const
std::vector< Texture * > Textures
A vector of pointers to eq::util::Texture.