22 #include <eq/notifierInterface.h> 24 #include <eq/visitorResult.h> 25 #include <eq/windowSettings.h> 27 #include <eq/fabric/renderContext.h> 28 #include <eq/fabric/window.h> 29 #include <eq/util/bitmapFont.h> 30 #include <eq/util/objectManager.h> 74 EQ_API co::CommandQueue* getPipeThreadQueue();
75 EQ_API co::CommandQueue* getCommandThreadQueue();
76 EQ_API uint32_t getCurrentFrame()
const;
100 bool isRunning()
const {
return (_state == STATE_RUNNING); }
105 bool isStopped()
const {
return (_state == STATE_STOPPED); }
116 RenderContext& context)
const;
145 return _objectManager;
177 EQ_API
const GLEWContext* getTransferGlewContext()
const;
184 EQ_API uint32_t getColorFormat()
const;
196 EQ_API
virtual void flush()
const;
205 EQ_API
virtual void finish()
const;
224 EQ_API
virtual void makeCurrent(
const bool cache =
true)
const;
233 EQ_API
virtual void bindFrameBuffer()
const;
237 EQ_API
virtual void bindDrawFrameBuffer()
const;
240 EQ_API
virtual void updateFrameBuffer()
const;
243 EQ_API
void notifyViewportChanged()
override;
270 bool createTransferWindow();
273 void deleteTransferWindow();
288 EQ_API EventOCommand
sendError(
const uint32_t error)
final;
294 EQ_API
bool processEvent(EventType type, SizeEvent& event)
override;
297 EQ_API
bool processEvent(EventType type, PointerEvent& event)
override;
300 EQ_API
bool processEvent(EventType type, KeyEvent& event)
override;
316 void attach(
const uint128_t&
id,
const uint32_t instanceID)
override;
326 EQ_API
void startFrame(
const uint32_t frameNumber);
358 EQ_API
virtual bool configInit(
const uint128_t& initID);
378 EQ_API
virtual bool configInitGL(
const uint128_t& initID);
398 EQ_API
virtual void frameStart(
const uint128_t& frameID,
399 const uint32_t frameNumber);
414 EQ_API
virtual void frameFinish(
const uint128_t& frameID,
415 const uint32_t frameNumber);
428 const uint32_t frameNumber);
441 const Window* _sharedContextWindow;
462 std::vector<RenderContext> _renderContexts[2];
470 int64_t _lastSwapTime;
479 void _addRenderContext(
const RenderContext& context);
483 Channels _getEventChannels(
const PointerEvent& event);
486 void _setupObjectManager();
488 void _releaseObjectManager();
494 void _enterBarrier(co::ObjectVersion barrier);
497 bool _cmdCreateChannel(co::ICommand& command);
498 bool _cmdDestroyChannel(co::ICommand& command);
499 bool _cmdConfigInit(co::ICommand& command);
500 bool _cmdConfigExit(co::ICommand& command);
501 bool _cmdFrameStart(co::ICommand& command);
502 bool _cmdFrameFinish(co::ICommand& command);
503 bool _cmdThrottleFramerate(co::ICommand& command);
504 bool _cmdFlush(co::ICommand& command);
505 bool _cmdFinish(co::ICommand& command);
506 bool _cmdBarrier(co::ICommand& command);
507 bool _cmdNVBarrier(co::ICommand& command);
508 bool _cmdSwap(co::ICommand& command);
509 bool _cmdFrameDrawFinish(co::ICommand& command);
510 bool _cmdResize(co::ICommand& command);
512 LB_TS_VAR(_pipeThread)
516 #endif // EQ_WINDOW_H virtual EQ_API bool configInitSystemWindow(const uint128_t &initID)
Initialize the OS-specific window.
lunchbox::RefPtr< Server > ServerPtr
A reference-counted pointer to an eq::Server.
const util::ObjectManager & getObjectManager() const
A channel represents a two-dimensional viewport within a Window.
EQ_API const Config * getConfig() const
A configuration is a visualization session driven by an application.
virtual EQ_API ~Window()
Destruct the window.
A Pipe represents a graphics card (GPU) on a Node.
EQ_API ClientPtr getClient()
EQ_API EventOCommand sendError(const uint32_t error) final
Send a window error event to the application node.
A wrapper around AGL, WGL and GLX bitmap fonts.
EQ_API void setSystemWindow(SystemWindow *window)
Set the OS-specific window.
A Node represents a single computer in the cluster.
EQ_API Window(Pipe *parent)
Construct a new window.
virtual EQ_API void frameDrawFinish(const uint128_t &frameID, const uint32_t frameNumber)
Finish drawing.
const SystemPipe * getSystemPipe() const
virtual EQ_API void frameStart(const uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
virtual EQ_API void flush() const
Flush outstanding rendering requests.
EQ_API void setSharedContextWindow(const Window *sharedContextWindow)
Set the window with which this window shares the OpenGL context.
A Window represents an on-screen or off-screen drawable.
The interface definition for system-specific GPU handling.
EQ_API const Node * getNode() const
A base class for notifying errors and events.
EQ_API void releaseFrame(const uint32_t frameNumber)
Signal the completion of a frame to the parent.
EQ_API void startFrame(const uint32_t frameNumber)
Start a frame by unlocking all child resources.
virtual EQ_API void makeCurrent(const bool cache=true) const
Make the window's drawable and context current.
virtual EQ_API bool configExit()
Exit this window.
std::vector< Channel * > Channels
A vector of pointers to channels.
EQ_API ServerPtr getServer()
The Equalizer client library.
lunchbox::RefPtr< Client > ClientPtr
A reference-counted pointer to an eq::Client.
virtual EQ_API bool configExitSystemWindow()
De-initialize the OS-specific window.
virtual EQ_API void drawFPS()
Render the current framerate as on overlay.
SystemWindow * getSystemWindow()
virtual EQ_API void finish() const
Finish outstanding rendering requests.
The interface definition for system-specific windowing code.
virtual bool configExitGL()
De-initialize the OpenGL state for this window.
Base data transport class for windows.
EQ_API bool getRenderContext(const int32_t x, const int32_t y, RenderContext &context) const
Get the last rendering context at the x, y position.
A facility class to manage OpenGL objects across shared contexts.
virtual EQ_API void frameFinish(const uint128_t &frameID, const uint32_t frameNumber)
Finish rendering a frame.
virtual EQ_API void swapBuffers()
Swap the front and back buffer of the window.
EQ_API const GLEWContext * glewGetContext() const
Get the GLEW context for this window.
EQ_API const util::BitmapFont * getMediumFont()
EQ_API bool processEvent(EventType type) override
EQ_API const util::BitmapFont * getSmallFont()
virtual EQ_API bool configInitGL(const uint128_t &initID)
Initialize the OpenGL state for this window.
virtual EQ_API bool configInit(const uint128_t &initID)
Initialize this window.
virtual EQ_API void doneCurrent() const
This results in no context being current in the current thread.
EQ_API void releaseFrameLocal(const uint32_t frameNumber)
Signal the release of the local synchronization to the parent.
EQ_API const Window * getSharedContextWindow() const
util::ObjectManager & getObjectManager()
const SystemWindow * getSystemWindow() const