20 #ifndef EQUTIL_FRAMEBUFFEROBJECT_H 21 #define EQUTIL_FRAMEBUFFEROBJECT_H 23 #include <eq/util/texture.h> 24 #include <eq/util/types.h> 42 const unsigned textureTarget = 0x84F5
75 EQ_API Error
init(
const int32_t width,
const int32_t height,
76 const unsigned colorFormat,
const int32_t depthSize,
77 const int32_t stencilSize,
const int32_t samplesSize = 1);
90 EQ_API
void bind(
const uint32_t target = 0x8D40 );
98 EQ_API
void unbind(
const uint32_t target = 0x8D40 );
110 EQ_API Error
resize(
const int32_t width,
const int32_t height);
115 LBASSERT(!_colors.empty());
116 return _colors.front()->getWidth();
122 LBASSERT(!_colors.empty());
123 return _colors.front()->getHeight();
140 const GLEWContext*
const _glewContext;
147 Error _checkStatus();
152 #endif // EQUTIL_FRAMEBUFFEROBJECT_H const Textures & getColorTextures() const
A C++ class to abstract OpenGL frame buffer objects.
EQ_API ~FrameBufferObject()
Destruct the Frame Buffer Object.
const GLEWContext * glewGetContext() const
std::vector< Texture * > Textures
A vector of pointers to eq::util::Texture.
A wrapper around OpenGL textures.
EQ_API void exit()
De-initialize the Frame Buffer Object.
const Texture & getDepthTexture() const
EQ_API Error resize(const int32_t width, const int32_t height)
Resize the FBO.
EQ_API bool addColorTexture()
Add one color texture to the FBO.
EQ_API FrameBufferObject(const GLEWContext *const glewContext, const unsigned textureTarget=0x84F5)
Construct a new Frame Buffer Object.
The Equalizer client library.
int32_t getHeight() const
EQ_API void unbind(const uint32_t target=0x8D40)
Unbind any Frame Buffer Object and use the default drawable for the current context.
EQ_API void bind(const uint32_t target=0x8D40)
Bind to the Frame Buffer Object.
EQ_API Error init(const int32_t width, const int32_t height, const unsigned colorFormat, const int32_t depthSize, const int32_t stencilSize, const int32_t samplesSize=1)
Initialize the Frame Buffer Object.