25 #include <eq/systemPipe.h> 39 EQ_API
virtual ~Pipe();
99 WGLEWContext*
const _wglewContext;
101 bool _configInitWGLEW();
102 bool _getGPUHandle(HGPUNV& handle);
106 #endif // EQ_WGL_PIPE_H virtual EQ_API ~Pipe()
Destruct this WGL system pipe.
EQ_API bool createWGLAffinityDC(HDC &affinityDC)
Create a device context bound only to the display device of this pipe.
A Pipe represents a graphics card (GPU) on a Node.
Equalizer default implementation of a WGL GPU.
EQ_API void configExit() override
Deinitialize this pipe for the WGL window system.
EQ_API Pipe(eq::Pipe *parent)
Construct a new WGL system pipe.
EQ_API HDC createWGLDisplayDC()
Create a device context on the display device of this pipe.
The interface definition for system-specific GPU handling.
The Equalizer client library.
virtual bool configInitGL()
Initialize this pipe for OpenGL.
WGLEWContext * wglewGetContext()
Includes OpenGL and GLEW headers.
EQ_API bool configInit() override
Initialize this pipe for the WGL window system.