Equalizer 1.0

eqPly/main.cpp

00001 
00002 /* Copyright (c) 2005-2011, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #include "eqPly.h"
00030 
00031 #include "channel.h"
00032 #include "config.h"
00033 #include "error.h"
00034 #include "node.h"
00035 #include "pipe.h"
00036 #include "view.h"
00037 #include "window.h"
00038 
00039 #include <stdlib.h>
00040 
00041 class NodeFactory : public eq::NodeFactory
00042 {
00043 public:
00044     virtual eq::Config*  createConfig( eq::ServerPtr parent )
00045         { return new eqPly::Config( parent ); }
00046     virtual eq::Node*    createNode( eq::Config* parent )  
00047         { return new eqPly::Node( parent ); }
00048     virtual eq::Pipe*    createPipe( eq::Node* parent )
00049         { return new eqPly::Pipe( parent ); }
00050     virtual eq::Window*  createWindow( eq::Pipe* parent )
00051         { return new eqPly::Window( parent ); }
00052     virtual eq::Channel* createChannel( eq::Window* parent )
00053         { return new eqPly::Channel( parent ); }
00054     virtual eq::View* createView( eq::Layout* parent )
00055         { return new eqPly::View( parent ); }
00056 };
00057 
00058 int main( const int argc, char** argv )
00059 {
00060     // 1. Equalizer initialization
00061     NodeFactory nodeFactory;
00062     eqPly::initErrors();
00063 
00064     if( !eq::init( argc, argv, &nodeFactory ))
00065     {
00066         EQERROR << "Equalizer init failed" << std::endl;
00067         return EXIT_FAILURE;
00068     }
00069 
00070     // 2. parse arguments
00071     eqPly::LocalInitData initData;
00072     initData.parseArguments( argc, argv );
00073 
00074     // 3. initialization of local client node
00075     co::base::RefPtr< eqPly::EqPly > client = new eqPly::EqPly( initData );
00076     if( !client->initLocal( argc, argv ))
00077     {
00078         EQERROR << "Can't init client" << std::endl;
00079         eq::exit();
00080         return EXIT_FAILURE;
00081     }
00082 
00083     // 4. run client
00084     const int ret = client->run();
00085 
00086     // 5. cleanup and exit
00087     client->exitLocal();
00088 
00089     EQASSERTINFO( client->getRefCount() == 1, client );
00090     client = 0;
00091 
00092     eq::exit();
00093     eqPly::exitErrors();
00094     return ret;
00095 }
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